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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#582

Everything sim. You start with, say, Sim City. You find that your rail network isn't working properly, so you switch contexts to a kind of Transport Tycoon style game, where you can optimise the train schedules and destinations. You realise that the factory you're delivering stuff to is struggling, so you switch context to a Factorio style optimisation game. You realise that the inputs to the factory aren't pure enou…

This sounds cool if a bit overwhelming.

I always wanted to combine the Sims and Sim City. I imagined a multiplayer mode where you could live in the same city with your friends and your choice of career would allow you to use a different game mode at the SimCity level. E.g. your sim becomes a teacher, so now you decide where to place schools, etc. You have to work as a team to make sure all sims are happy in the city.

Re: Ask HN: What game do you wish existed?

#583
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

Honestly, it's a big conception that success in RTS games rely on high APM. Great strategy and macro will get you to the 99th percentile in most rts games. I notice that a lot of players that are in the lower percentiles are those who focus more on trying to improve APM rather than strategy or macro.

Re: Ask HN: What game do you wish existed?

#584

I love factory simulation games (think Factorio, Satisfactory, Banished, DSP, ...) and one thing that I was always missing was a game with better simulation of raw material mining. Most simulation games have you just place a "mine" on a resource and that's it. I wanted to manage an open pit mine myself. Have excavators that mine ore and trucks move it for processing, but as they do, the shape of the terrain changes,…

Oh, that game has been on my wishlist for a while. Looking forward to giving it a try! I've been a big fan of Factorio and Dyson Sphere Program (though didn't care much for Satisfactory), as well as colony sims like Banished, Rimworld, and Oxygen Not Included. Looks like Captain of Industry combines aspects of both genres.

Re: Ask HN: What game do you wish existed?

#585
I heard about this ages ago as a concept and I thought it was being made but I never saw it come out.

'Witch Hunter' the MMO based on the world of 'Witch Hunter Robin'. Basically there are two classes. One are hunters. They work as teams, coordinate and try to capture/kill witches. This groups levels up via witch captures/kills and has to work together as they are often very out classed by individual witches. This group has a map with detected witch activity that they can use to go find witches, as well as some team building functionality to build raids real time. Think "Rainbow 6" for game play. Ideally there is the possibility of AI hunters as well. Level of response is allocated based on level of detection.

The witches are individuals, they exist in a procedural generated world. They need to practice their witchcraft without being seen and if they do get seen they need to flee the area and re-establish. This becomes more of a survival aspect like GTA's wanted framework. If a witch gets attacked by a hunter and survives they get XP, and ideally level up based on that. Witches can also find other witches and attack them or for some skills, work with them to level up as well. Witches can be given classes (fire, water, telekinesis, etc) and once the witch dies it is dead and a new witch must be created and placed in the world somewhere.

Two different games kind of, but paired together to make it fun for both sides. =)

Re: Ask HN: What game do you wish existed?

#586
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

I always loved the experimental RTS game Liquid War: https://www.gnu.org/software/liquidwar6/

The only player input is to move a beacon. The beacon has the same movement speed limit for all players, so the only thing left is to strategize how to move the beacon so the "army" can engage in the best way.

Re: Ask HN: What game do you wish existed?

#587
I would love some kind of game where spoilers on the internet don't affect the feeling of discovery within the game. It seems too easy to just look up game secrets on the internet now, and it's almost necessary to do so in order to 'keep up' with other players (mainly in an MMO type game). I don't know if something like this exists now, or how it might be done.

One idea I've been kicking around is to have some sort of disincentive to posting in-game discoveries online. For example, the usefulness or power of an item is inversely proportional to how many instances of the item have been found. Not sure if this is really feasible in practice though.

Re: Ask HN: What game do you wish existed?

#588
An (open-world?) Star Wars stealth game where you play as R2-D2. You can hack computers, fly spacecraft, sabotage equipment, take sensor readings, and generally engage in the same kinds of creative shenanigans you see in the movies. I'm picturing a heavy element of movement-based puzzles - how to get to that platform? I'm baffled that this isn't already a thing, outside of mayyyybe Lego Star Wars.

Re: Ask HN: What game do you wish existed?

#589
I want a co-op RTS and FPS/TP game.

Imagine one player is playing a game like Total War Three Kingdoms, and on the same team your friends are playing something like Dynasty Warriors. So you are doing all the high level RTS control while your friends are actually fighting on the front lines.

There has been games that have come close but all the ones I've tried have really lacked depth on either the RTS side (you only control maybe 30 units) or the first / third person side. The technical issue is you have to create almost two separate games and sync / balance them.

I just think it would be so cool to be playing a game controlling thousands of units and your friends happen to just be 3 or 4 of them. You could make it either Dynasty Warrior style where your friends are far stronger than normal units or something like Arma where you can die from one stray bullet no different than any other AI unit.

Setting could be medieval, fantasy, space, or modern military. Wouldn't really matter to me.

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