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Ask HN: What are you working on (September 2024)?

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Re: Ask HN: What are you working on (September 2024)?

#572
I’m working on a collaborative reading app called Rdrs. You can upload a ebook, create a reading group, invite others and your reading position, comments and highlights are synced live with the group. You can also read privately, and as its web-based is available on any device.

I’m still in active development so there may be bugs or crashes, but I’d be very interested in your feedback.

https://www.rdrs.app

Re: Ask HN: What are you working on (September 2024)?

#573

I’m working on a collaborative reading app called Rdrs. You can upload a ebook, create a reading group, invite others and your reading position, comments and highlights are synced live with the group. You can also read privately, and as its web-based is available on any device. I’m still in active development so there may be bugs or crashes, but I’d be very interested in your feedback. https://www.rdrs.app

This a really cool idea. I've just started a book club with my room mates and we'd be keen to give this a try, especially if we can leave notes/thoughts for one another as we go through

Re: Ask HN: What are you working on (September 2024)?

#576

I wish I was working on something. How is it that I can’t think of anything? My mind goes blank. Maybe it’s a side effect of being burnt out from my job.

It's a huge space, so I wouldn't say it's easy. Also several ideas will just not be interesting to you at first, and many others will only be revealed as uninteresting after a while (ie you hit a problem you aren't interested in solving).

One idea might be to learn something new, if you don't have a project. Think about a textbook or a class, or online texts, or just some interesting popsci at the local bookstore/library for example. any might work depending on your style.

Re: Ask HN: What are you working on (September 2024)?

#577

OneJS, JavaScript for Unity. Currently working on bringing "Jupyter Notebook" directly into the Unity Editor. https://onejs.com

That's pretty awesome, wasn't expecting typescript support too, and thought it would just be bound to the Unity/C# API but you've added support for rendering modern React into Unity as well. If this was made for Godot I'd pay you.

Tyty! To be honest, Godot and UE have been very tempting. I'm just too deep into Unity at this point. Even I'm surprised that their years of fiascos didn't shake me off. But it looks like things are getting better over there.

Re: Ask HN: What are you working on (September 2024)?

#578
I’m solidly reinventing the wheel by building my own cut-down version of Ghost, cut with a minimal platform such as Blot, Bear, Mataroa, etc; using classless HTML as the source (rather than mobiledoc).

Aim is for a static-site development/writing experience but with a dynamic app to allow for email subscriptions, payments, etc.

Not building it as a business, just to meet my own needs.

Re: Ask HN: What are you working on (September 2024)?

#579
My last job had an internal tool for deploying all, or a reduced set of, their platform into a kube namespace. We called them One Time Environments and used them for testing and development. They were fantastic, really fast to spin up, and pretty cheap to run as they were on our own hardware. I've never found anything similar that doesn't cost an absolute bomb of money.

Now I've moved to an early startup and I'm really missing the tool. So I've started putting together my own with a few improvements.

This one can support multiple infrastructure types such as ECS, K8S, and anything else you could write an agent for. It's also going to do the same for zero trust auth, starting with tailscale.

Once we've got it up and running we're going to open source it. Could be a few more months though.

Building it using elixir, phoenix, and live view as that's my background.

Re: Ask HN: What are you working on (September 2024)?

#580
post #575

I'm working on my dungeon planning tool for tabletop games. Currently I'm implementing the export of a player map that can be partially revealed. https://github.com/H4kor/dungeon-planner

I hope you're supporting the VTT format rather than introducing yet another "standard" format.

If the VTT format is lacking, then please work to get that format extended so we have a better format rather than fragmenting yet another format.

As someone who owns a few different dungeon drafting tools, it's a real pain when different formats don't work well together. Lighting seems to be the biggest issue where drafting in one editor and importing in another will lose lighting settings.

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