Ask HN: What are you working on (September 2024)?
571–580 of 1001 posts
Re: Ask HN: What are you working on (September 2024)?
#572I’m still in active development so there may be bugs or crashes, but I’d be very interested in your feedback.
Re: Ask HN: What are you working on (September 2024)?
#573I’m working on a collaborative reading app called Rdrs. You can upload a ebook, create a reading group, invite others and your reading position, comments and highlights are synced live with the group. You can also read privately, and as its web-based is available on any device. I’m still in active development so there may be bugs or crashes, but I’d be very interested in your feedback. https://www.rdrs.app
Re: Ask HN: What are you working on (September 2024)?
#574Re: Ask HN: What are you working on (September 2024)?
#575Currently I'm implementing the export of a player map that can be partially revealed.
Re: Ask HN: What are you working on (September 2024)?
#576I wish I was working on something. How is it that I can’t think of anything? My mind goes blank. Maybe it’s a side effect of being burnt out from my job.
One idea might be to learn something new, if you don't have a project. Think about a textbook or a class, or online texts, or just some interesting popsci at the local bookstore/library for example. any might work depending on your style.
Re: Ask HN: What are you working on (September 2024)?
#577OneJS, JavaScript for Unity. Currently working on bringing "Jupyter Notebook" directly into the Unity Editor. https://onejs.com
That's pretty awesome, wasn't expecting typescript support too, and thought it would just be bound to the Unity/C# API but you've added support for rendering modern React into Unity as well. If this was made for Godot I'd pay you.
Re: Ask HN: What are you working on (September 2024)?
#578Aim is for a static-site development/writing experience but with a dynamic app to allow for email subscriptions, payments, etc.
Not building it as a business, just to meet my own needs.
Re: Ask HN: What are you working on (September 2024)?
#579Now I've moved to an early startup and I'm really missing the tool. So I've started putting together my own with a few improvements.
This one can support multiple infrastructure types such as ECS, K8S, and anything else you could write an agent for. It's also going to do the same for zero trust auth, starting with tailscale.
Once we've got it up and running we're going to open source it. Could be a few more months though.
Building it using elixir, phoenix, and live view as that's my background.
Re: Ask HN: What are you working on (September 2024)?
#580I'm working on my dungeon planning tool for tabletop games. Currently I'm implementing the export of a player map that can be partially revealed. https://github.com/H4kor/dungeon-planner
If the VTT format is lacking, then please work to get that format extended so we have a better format rather than fragmenting yet another format.
As someone who owns a few different dungeon drafting tools, it's a real pain when different formats don't work well together. Lighting seems to be the biggest issue where drafting in one editor and importing in another will lose lighting settings.