Ask HN: What are you working on? (September 2025)
561–570 of 1001 posts
Re: Ask HN: What are you working on? (September 2025)
#562I'm working on top down shooter for the browser (co-op to come) https://www.demoncleaners.com/ This uses phaser, standard web tech, wasm (built from Go engine running on server). Trying to build browser games that feel more like Steam games.
Re: Ask HN: What are you working on? (September 2025)
#563Re: Ask HN: What are you working on? (September 2025)
#564I've been working non-stop on my game development tutorial website: https://raizensoft.com/tutorials/ Currently it mainly focuses on libGDX which is my most favorite framework. I prefer code-centric approach because that's how game development should be in my opinion. Most of the tutorials are just pure coding with algorithms explanations. My goal is to build one of the most resourceful website for libGDX because it'…
First time hearing about libGDX. Do you have any resources on why it's your favorite framework? It might be useful for your website as well. To sort of "sell" the framework to game developers who have not used it before.
I'm not aware of any resources explaining the "why libGDX" but here are some differences, speaking from my own experiences:
- Code oriented development, no authoring tool, no drag and drop, just you and the API, which might attracts traditional devs who prefer a pure coding approach.
- Very thin abstraction over the platform graphics layer, it just adds a few more drawing APIs over the underlying graphics API (OpenGL and WebGL). You’re free to build your own abstractions on top of the core APIs.
- Java, while might be verbose, is very stable, easy to learn and has huge ecosystem. Or you can just use Kotlin.
- Once you learn the ins and outs of the framework, it actually has a greater sense of freedom compared to Unity, Godot, Unreal, etc because those engines always force you to do things in their own opinionated ways.
Re: Ask HN: What are you working on? (September 2025)
#565Re: Ask HN: What are you working on? (September 2025)
#566Re: Ask HN: What are you working on? (September 2025)
#567I'm working on top down shooter for the browser (co-op to come) https://www.demoncleaners.com/ This uses phaser, standard web tech, wasm (built from Go engine running on server). Trying to build browser games that feel more like Steam games.
Impressive! Feels really responsive. I feel the controls are a little unusual though: WASD corresponds to actual map orientation rather than to where the character is facing. I find it confusing when playing together with a mouse, where I would expect I can hold W to move forward while using the mouse to control the character's orientation and direction.
Re: Ask HN: What are you working on? (September 2025)
#568I'm working on Typegres, a new data layer for the modern stack (TypeScript + PostgreSQL). My take is that for years, ORMs have hidden the power of PostgreSQL behind generic, database-agnostic abstractions. This made sense in 2010, but now it's a bottleneck. Typegres rejects this. It's a "translator, not an abstraction," designed to express the full power of PostgreSQL (all statements, built-in functions, etc.) in a t…
Re: Ask HN: What are you working on? (September 2025)
#569I'm creating Comper, an infinite canvas that has all your organization's code and documentation on it. If you zoom in, you can see the code, if you zoom out you see the big picture. By giving everything a place on the map, it becomes easier to figure out your way through the landscape and understand the systems. Different modes can you show you different things: code age, authorship (bus-factor, is the person still w…
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