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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#562
Band / Label / Venue manager. Like a football manager but you're handling bands of various stature and the associated economic realities. It could have periodic rhythm game elements that vary based on the genre, and having the genres and music be procedural / open-ended could be really fun.

You can 'watch' shows if you like, and have your group(s) play with friends' bands or set up package tours.

also: - battle of the bands / showcases for new groups - oregon-trail style tour issues

Re: Ask HN: What game do you wish existed?

#563

I love factory simulation games (think Factorio, Satisfactory, Banished, DSP, ...) and one thing that I was always missing was a game with better simulation of raw material mining. Most simulation games have you just place a "mine" on a resource and that's it. I wanted to manage an open pit mine myself. Have excavators that mine ore and trucks move it for processing, but as they do, the shape of the terrain changes,…

After the first two paragraphs I was just about to recommend a game I found recently called Captain of Industry! cool to see a dev in here. best of luck with it!

Re: Ask HN: What game do you wish existed?

#564

[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…

Not sure if this idea was inspired by it, but if you haven't read it yet, definitely check out the Bromeliad Trilogy by Terry Pratchett.

Re: Ask HN: What game do you wish existed?

#565
I would like more games to explore Solarpunk worlds — something optimistic about foreseeable future of this planet.

Too many futuristic games happen in some zombie-infested radioactive wasteland or give up on this world entirely and move on to surviving on another hostile planet. I find this depressing.

Re: Ask HN: What game do you wish existed?

#566
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

I have a MUD open right now in another window. I still play it because despite the lack of graphics, the freedoms of player interaction are interesting and far beyond whats available in modern open world games.

Attack a same side player? Sure! You might get warranted by the local militia (which may or may not have real players in it), but you can do it.

Pickpocket players? Sure. Change sides mid fight? Yep. Be a spy or mole for the enemy? Chase people down in 'safe zones'? Completely ignore PvP? All up to you.

Another thing i really like is looting. If you die, anyone can grab gear from your corpse. If the enemy get it, you're gear is gone. Theres no perma death in this particular Mud, but losing gear adds stakes to PvP. It also means gear is a real in game commodity, but also people dont get too precious about it. Die in the fight? Reequip asap and get back out there.

Re: Ask HN: What game do you wish existed?

#567
I want a red alert game but its also a first person shooter. If I had any game dev skills at all this is what I would build.

Basically make it easy for you to control a unit a first person perspective with all the correct controls. If that unit dies you are take back to RTS Mode.

Re: Ask HN: What game do you wish existed?

#570
As a kid I loved Choplifter on the Sega Master System. I'd imagine all sorts of scenarios to make it more fun.

Combine that game with Starcraft/Command and Conquer. A side scrolling 2D RTS game.

Two sides, a river in the middle. Build up your base (which would extend underground as well as horizontally) and build Helicopters, jets, missles/nukes, tanks, boats (which you can manually take control of at any time).

Goal is to take out the "Leader" of the other side. If you've played Choplifter you know the "people" were tiny little squishy things that you could kill by just landing on. Your workers and soldiers and Leader are all extremely vulnerable squishy guys. Of course defensively you'd position your "leader" as deep underground as possible, or in a building surrounded by anti-aircraft missiles, etc.

Mainly a 2 player, 1 vs1 game, but more than 2 players possible if the world wrapped around.

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