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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#551

I have a few ideas that I will almost certainly never develop. If someone wants to use them, please do. These are games I wish existed. Here they are: The first one is a game where you play as Mormons, and the goal of the game is to be nice to people no matter the cost. It would start out with fairly easy things, but then you come across increasingly hostile or dangerous circumstances where you have to choose between…

As a former Mormon, I can see that first idea being absolutely hilarious if implemented correctly. I'm imagining all sorts of increasingly absurd scenarios you could place the Mormon main character in and the kinds of jokes you could make, there's a lot of potential haha. Stuff like coffee and tea being special attacks that the bosses can use, or dialogue with lots of really unusual swear substitutions. I think letting the player die and having the degree of heaven they get into be based off of their score in-game could be a really hilarious feature.

I think mixing in just the right amount of janky ragdoll physics and glitchy NPCs would actually augment the game, and I could see it being a game that streamers and their audiences would find funny too.

There would definitely be some ultra-strict/traditional Mormons who would be offended by a game like this but I'd say the vast majority of the membership would find it quite entertaining.

Edit: Could call it Mormon Missionary Simulator to both give the game a slightly tighter focus/story and also indicate that it's part of the wider genre of "XYZ simulator" games that are often pretty absurd and funny.

Re: Ask HN: What game do you wish existed?

#554
Maybe I'm getting old but I want a game that brings real people together. There are more than enough "get everyone together virtually" games.

I want a game that actually reinforces the social fabric instead of simulates it. Something that encourages people to be together in the physical world (gasp!), have fun, have shared experiences/goals/challenges, and form lasting friendships.

I have very fond memories of lugging my computer (and CRT!) to my friends/family's house to have a LAN + pizza party. The best part for me wasn't necessarily the game itself. The games were fun but I really enjoyed the social aspect of talking about a tough dungeon or strategizing how to beat a challenging opponent.

It seems like the industry is trying its best to bring people into a simulated world but why not use games to bring people together into it instead?

Pokemon Go is probably the closest thing to this I've seen recently but the core gameplay was unfortunately pretty boring when it first started and became popular.

Re: Ask HN: What game do you wish existed?

#555

- A low-brow, open world space sim. (Yes, I'm aware of Star Citizen, No Man's Sky, Elite and all the others, but hear me out): I would love to fly my cheap, derelict Lada Riva equivalent of a spaceship into a space station. No landing sequence or wrestling away of controls, I want to land on my own and I want to land shittily. As I touch down, garbage is stirred up and space rats scurry away from the landing site. I…

With a sidekick called... Murty?

Re: Ask HN: What game do you wish existed?

#556
I love factory simulation games (think Factorio, Satisfactory, Banished, DSP, ...) and one thing that I was always missing was a game with better simulation of raw material mining. Most simulation games have you just place a "mine" on a resource and that's it.

I wanted to manage an open pit mine myself. Have excavators that mine ore and trucks move it for processing, but as they do, the shape of the terrain changes, leaving deep holes behind. Maybe even compromising your factory as the mining operation expands.

And as it sometimes go, when you want something and that does not exist, you try to make it, and that was my case here. Together with a fried we attempted to make such game. It's called Captain of Industry in case anyone is interested: https://store.steampowered.com/app/1594320/Captain_of_Indust...

Re: Ask HN: What game do you wish existed?

#557
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

This (or, the experience you're looking for) is available now, by using compositions more suited to it and adjusting your play, but it does require departing from the meta (which I agree is over-focused on micro).

It tends to mean more: splash damage, retreating, turtling, bigger units, expanding, scouting, moving along side lanes. All of these work to get you more for your clicks.

There is a very real sense in which you can shrink your pool of tactics to those with "good UI", allowing you to play more abstractly, similarly to how you'd want expressiveness in a programming language. If you treat your strategic plan as an engineering solution, and then try to reduce moving parts and possible failure points...turns out that is in fact possible.

Retreating, for instance, is a much simpler (in the Rich Hickey sense) endeavor than attacking. It's just less likely to go wrong---fewer things behind you, simple movement rather than dismantling a defense, etc. Doesn't mean you should never attack, just that you should appropriately cost complexity when weighing your strategic options.

Splash damage lets you work on an area level rather than a unit level---another source of abstraction.

Expanding tends to give huge benefits per click compared to other things, and lets you afford bigger units which require less micro.

This doesn't come for free, you do have to play more conservatively and think outside the box ("moving along side lanes" is how you get space for free, which we are quite profligate about sacrificing when we retreat), but it's very possible.

Re: Ask HN: What game do you wish existed?

#559
Not exactly just a game, but the book from diamond age, A highly sophisticated interactive book: “Young Lady's Illustrated Primer: a Propædeutic Enchiridion”

It’s obviously a fiction summarizing all the knowledge and education we have freely available now online and to some extent social media, and an iPad might be pretty damn close if you get all the right things on it. But still, childrens games these days are all focused on optimizing for intense attention on mindless content and accidental clicks to purchase other games that do the same, or pressuring kids to pressure their parents to buy skins. I would love to have a “gaming” experience that instead focused on giving kids the opportunity to learn and use their knowledge in an immersive universe, and to support them in their development.

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