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Ask HN: What are you working on? (May 2026)

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Re: Ask HN: What are you working on? (May 2026)

#532
I go on with my small side-business of modding Skyrim. During lockdown it wasn't clear what Bethesda games the paid mods store will cover; had it been only for new titles, I had only vague idea that Starfield would be some space sci-fi game, so my idea was to make puzzle-adventures using the base game assets (and blending in the world game is nice but optional), and puzzle-adventure is a very broad genre in itself, so maybe I would end up making up distinct unique gameplay for each of the modded games.

Recently I came up with an idea for a puzzle-adventure under Playstation mod limitations. That means no new assets, and no new scripts either. Simply, let's treat it as a different game, and see what can be done with that. I researched the built-in scripts, and oddly, every script that could be used to enable a game object was not repeatable. Ditto for scripts to disable an object. The only repeatable scripts were toggle scripts (disable an object if it is enabled, enable if it is disabled). So last week I prototyped some puzzles using that primitive only, and while doing so, I figured out how to trick the engine into making those do-once scripts repeatable, too...

Re: Ask HN: What are you working on? (May 2026)

#533

I've been learning to crochet. I'm trying to do more hobbies with my hands, but it's also pretty interesting from a mathematical perspective. The fundamental primitive (the chain stitch) is like a series of slip knots, and each stitch is reversible. So the piece is actually a series of reversible transformations. The yarn is sewn in at the end to secure it. This has some interesting implications. If you make a mistak…

I guess I should be clear that by "irreversible" I mean a transformation like the following: "to cut the yarn with scissors, to untie a knot that was strongly bound, or to felt together." So a slip knot is "reversible" in the sense that if you tug on it, it easily comes undone, whereas an overhand knot would just get tighter. You can think of felting as being equivalent to tying a lot of overhand knots between adjacent strands, they become permanently attached and could only be torn from each other.

Re: Ask HN: What are you working on? (May 2026)

#534
https://fx.leftium.com (https://github.com/Leftium/fx)

Old-school graphics in modern TS.

Several years ago, it was not possible to blit an entire screen of random pixels to the screen at a decent frame rate without something like shaders.

Even though the screen is now even higher resolution, the CPU can now blast 2560x1440 random pixels to the screen at 90 FPS. Must be advancements in hardware and/or JS runtime. (The bottleneck seems to be generating the random numbers...)

I figured out how to make my TV static effect look more realistic:

- Mostly: TV "pixels" had wide aspect ratios[1]

- Larger "grains" (see info in corner)

- Also added subtle CRT scan line effect. ('C' to toggle)

- Looks different when animated (click to toggle pause; probably should emulate 60FPS).

---

Started revisiting this rabbit hole while thinking about programming prompts from the new Recurse Center application[2]. They suggest about six different prompts; I figured out how to combine all the prompts together.

[1]: https://github.com/Leftium/fx/blob/33405b25dc7caeb48e6c563a3...

[2]: https://hn.leftium.com/i/47892660

Re: Ask HN: What are you working on? (May 2026)

#535
I'm working on Prompty.tools (http://prompty.tools), a prompt engineering and management platform where users can search, store and combine building blocks for creating structured AI prompts.

I created the platform because I found myself rewriting the same parts of my prompts (or storing them in a text-file) all the time. Now, with a few simple clicks I can populate all the task-specific fluff (personas, constraints, tones, ...) around the actual task that I want the AI to complete.

The platform is open by default; with the purpose of letting users learn from prompts and building blocks that other users created and use. I don't have any users yet, because I want to complete the MCP and Claude Code Plugin before I start marketing my product.

Other things on the roadmap:

- Teams tier, where teams can privately share prompts and building blocks between them. Currently, your data is either private or public, no targeted sharing.

- LLM integration into the prompt builder to reduce prompt engineering friction even more. Instead of manually searching for, and selecting the building blocks you want to use, you would just start typing your task and let the platform decide what building blocks would best support your prompt. There is still a difference with letting an LLM completely generate the prompt, as we would be using existing building blocks that have real feedback from previous uses.

Let me know what you think!

Re: Ask HN: What are you working on? (May 2026)

#537
A set of tools to making setting up, joining and using a Samba domain on Linux much much easier.

This started with https://github.com/edward-murrell/sambervise - a GTK tool for admining Samba users and groups. I'm currently building a tool that walks a user through setting up a domain, adding DCs, and configuring fileservers and workstations.

In the TODO is making NFSv4 integration with Samba as painless as possible, and some kind of GUI application.

Re: Ask HN: What are you working on? (May 2026)

#540

I’m an application developer by day, but lately Claude Code and Codex have finally made microcontrollers approachable enough for me to start tinkering with them on the side. I built this little “holographic” display that shows the surf forecast for any beach. While my friend built the casing, and mechanical part of it https://x.com/paulnovacovici/status/2041722840190480581?s=46...

This is super cool. At first I thought the “tank” on top was filled with water—I wonder what it would look like if it were
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