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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#531
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

I also want an RTS that doesn't turn into a RSI speedrun. Your idea for APM limits is great, but my idea is that AI could handle micro. Let Deepmind control each unit while the user gives high level commands.

Re: Ask HN: What game do you wish existed?

#536
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

That's what World of Warcraft does, it has a Global Cooldown system to help account for unstable connections.

It's only 1 second or so, and lots of actions are off the GCD, but all you would need to do is extend that time and put more things on the GCD and you'd effectively get what you're looking for.

I don't think it'll slow things down as much as you're hoping for, though.

Re: Ask HN: What game do you wish existed?

#537

Star Control II, but more so. Star Control II is a collection of different interrelated minigame mechanics. You have spacewar-style combat, planet exploration resource collection, interactive storytelling with the communications with other races, resource and time management, ship and fleet customization, and exploration of the universe. But some planets could require a side-scrolling platformer, instead of the top-d…

You're kinda describing EV and EV-likes.

Re: Ask HN: What game do you wish existed?

#538
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

These aren't quite true MMOs but will scale up to 40+ people online at once, with totally emergent social structures:

+ Rust

+ Ark

+ Conan Exiles

Re: Ask HN: What game do you wish existed?

#539

- A low-brow, open world space sim. (Yes, I'm aware of Star Citizen, No Man's Sky, Elite and all the others, but hear me out): I would love to fly my cheap, derelict Lada Riva equivalent of a spaceship into a space station. No landing sequence or wrestling away of controls, I want to land on my own and I want to land shittily. As I touch down, garbage is stirred up and space rats scurry away from the landing site. I…

Star Citizen itself is my answer... I remember reading an article in Popular Science about it [0] when I was a kid, and specifically the sentence about "For example, designers modeled each ship’s landing gear to retract without interfering with the hydrogen fuel system that feeds the nuclear reactor." That sounded like the coolest thing ever.

So, now that I've gotten eight years older but still haven't seen the game release, it makes me kinda sad.

Relatedly, another PopSci article [1] promised that flying cars would be available by ~2015. That never happened either :-(

[0] I read it in print, but here's the online version: https://www.popsci.com/article/gadgets/space-game-gets-real/.

Re: Ask HN: What game do you wish existed?

#540

A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from…

Battlezone and Battlezone 2 are kind of like this - and they are GREAT games that recently had soft remakes

https://store.steampowered.com/app/624970/Battlezone_Combat_...

https://store.steampowered.com/app/301650/Battlezone_98_Redu...

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