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Ask HN: What are you working on? (May 2026)

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521–530 of 1001 posts

Re: Ask HN: What are you working on? (May 2026)

#521

I finally managed to finish a project and publish my first game on Steam: https://store.steampowered.com/app/4195030/balls/ It's a short chain-reaction game in which you explode balls bouncing in the screen, and need to build up to target scores. You build bigger and bigger combos as the game progresses. It was a blast to work on it, starting with a small toy and just adding features that "felt right" until I had a g…

Shiping a real product, esp. a game, from scratch is an awesome achievement, congrats. (My first shipped product was Square Heroes also on Steam).

I feel like perfecting something can be trap, sure keep it alive, but maybe think about the next thing to work on too?

Re: Ask HN: What are you working on? (May 2026)

#522

I’m continuing to work on my daily puzzle game Tiled Words! https://tiledwords.com Forbes just wrote an article about it which was a fun surprise! [1] It recently turned 6 months old which is wild to me. My wife and I have made a new puzzle every day for half a year! I wrote a blog post about this [2] I recently released user logins. That went well and a lot of people are using them. I also let you filter the backlog…

This has had me hooked for weeks! Really delightful game. :)

Re: Ask HN: What are you working on? (May 2026)

#523
My friends and I went to Japan for a holiday a year or two ago. Every bar had an electronic dartboard and we all decided to get one when we got home.

We all did, only to discover that for the three of us we could either play 1v1 or 1v2 with one person having twice as many turns as each other person (and they would always win).

If you play on one board locally you can do 1v1v1. It makes no sense.

I have an esp32 syncing to the board and forwarding the hits to a client written in godot. I'm now spinning up the server for stats tracking etc.

We just want to play darts...

Re: Ask HN: What are you working on? (May 2026)

#525

The last couple years I've been prototyping a not-for-profit pinball museum in Chicago. In the coming weeks we'll be opening 7 days a week in a 2900 sq ft space in the Loop: https://theflip.museum/ It's my first time starting a physical, retail business and it has been quite an education in the small details.

Impressive. I hope you find success!

Re: Ask HN: What are you working on? (May 2026)

#527
Besides my regular work i am going a bit into learning programming and took a problem to fix for me =) As a Sysadmin back in the days i always got along with bash and a bit of python... Now in IT Management i want some quick overview and started to build a app (macOS) that just lists the issues assigned to me... Simple API stuff with a bit of Swift around - really like it so far - will Show HN when done & ready for real world comemnts =)

Re: Ask HN: What are you working on? (May 2026)

#528
I’m building AI tools for click based workflows, starting with wordpress sites. Clicks run the world and AI needs to run on clicks!

If you want to check it out: https://presspass.ai

If you think this is stupid or you know of a more annoying “click based” workflow that should be automated, let me know! I’m early and need more thoughts.

Re: Ask HN: What are you working on? (May 2026)

#529
I am working on a vs code extension for antigravity that will let me designate one thread as a "controller" and it can spawn and chat with multiple other agents in ag. I have a separate extension that lets me control any chat agent in ag from a telegram bot. So that should ideally allow me to replace my human work of checking on agents. It should also allow me to pit claude against gemini and use low models for less smart tasks and costlier models for tasks that require more thinking. I have more or less defined my development workflow in stages where first I write a comprehensive wiki + empty test files with descriptions, then I write the code and then recursively fix the code to meet the test criteria set earlier. I want to automate this with the "controller" thread. I have come to realize a knowledge graph via wiki is the only way I am able to get AI to generate production ready stuff, otherwise its too flaky.

Re: Ask HN: What are you working on? (May 2026)

#530
Working on a few things:

Rundash (rundash.ai) - an easy way to create automated AI agents that can run tasks for you with over 1000+ integrations. Built this from my own needs to run better meetings, discover product insights etc..

Provision (provision.ai) - how I run a team of openclaw agents without burning money on Mac minis. Each agent is given a dedicated email inbox (powered by Mailboxkit) and a dedicated chrome browser that you can connect via browser to unblock if needed. Currently doing some pilots with a few startups. It's interesting to learn how teams want to use AI agents like OpenClaw.

[unnamed project] - a macOS menu-bar AI agent that drives your real apps similar to Perplexity Computer. Hit ⌘⌘, type a task (optionally @-mentioning apps like @slack), and an agent Claude Code or Codex; clicks, types, scrolls, switches apps, and reads the screen via accessibility APIs, with a visible cursor so you can watch it work. Everything runs locally on your own logged-in Mac (BYOK to Anthropic/OpenAI), so there’s no cloud VM or re-auth flow. It also snapshots the frontmost app for ambient context ("summarize this page" just works) and supports parallel tasks with persistent history/workspaces. Pre-release, but the core bet is that desktop agents should feel like a teammate living in your menu bar, not a browser tab or rented remote computer.

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