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Ask HN: What are you working on (August 2024)?

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521–530 of 1001 posts

Re: Ask HN: What are you working on (August 2024)?

#521

I'm working on FreeInChicago, a site for finding all the free activities to do in the city. I love Chicago and the incredible wealth of free festivals, museums, public art, music, parks, workshops, and so many more activities available to appreciate. I've found there isn't a good way to discover them though so I'm building the tool that I've always wanted. Right now I have a landing page up, have done some work on so…

My city used to have a similar site. It was great. Got an hour to kill? Check the site, find a nearby bar with live music and head on over.

It ultimately got shut down because no one wanted to pay for it, and people started posting spam instead of activities.

Re: Ask HN: What are you working on (August 2024)?

#522
Last month I built a node based web server that can proxy and redirect anything where the blueprint is a tiny config file in json format.

I am going to expand it to provide a health dashboard of connected sockets, supported domains, and traffic analytics as a web service.

Re: Ask HN: What are you working on (August 2024)?

#523
post #430

Hey guys! We're engineers/designers from France, and we've built the Ultimate DIY Battery that you can repair and refill! It works with 90% of the bikes/motor brands on the market, so I assumed that some people here might be interested, if they got a non-functional batteries but they still want to use their e-bike? We believe that everybody should have control about stuff they own, and we should fight against planned…

oulipo, gouache.. these are names i haven't heard in a long time

jokes aside, i was curious if weld-less 18650 packs would be possible... seems like you guys answered that 10 years long question :)

kudos

Re: Ask HN: What are you working on (August 2024)?

#524
I have been working on a little price tracker for the Hetzner Dedicated Server auction (https://radar.iodev.org/). Using Sveltekit for the first time, and decided to go frontend only with duckdb-wasm.

I pull the data every hour with a GitHub action and redeploy the site nightly. The duckdb is regenerated every time and I can flexibly change its structure as required. So far I didn’t change much (eg. no normalization) since it’s not really needed. It also turns out to be surprisingly small, with compression a few megabytes. I haven’t written much SQL in some time and duckdb is very powerful.

Most of the texts are AI generated as I’m usually very bad coming up with this. I really gotta learn that one day. Webdesign is the other weakness, but with all these UI libraries these days it’s less of a problem.

I guess it’s pretty niche, but maybe interesting for some.

It’s a fun little project.

Re: Ask HN: What are you working on (August 2024)?

#525
An app for sharing photos with a large group of people while still preserving the privacy of the people in the picture who don’t know each other.

Our kid’s nursery school posts a lot of photos to Facebook, and we’ve asked them not to post photos of him. They’re (mostly) respecting our wishes, but we still have a bit of FOMO over the pictures of kids having fun, and wish we could see pictures of our son having fun too.

The goal is that the nursery would be able to upload photos and parents can see only their own child’s face, other children are pixelated.

Still early stages but got a working prototype, and I’m enjoying the building process.

Re: Ask HN: What are you working on (August 2024)?

#526

I've mentioned my project a few times around HN, but might as well reiterate :) I took some time off from work to teach myself Rust and to build a WASM colony simulation game. You've got a colony of ants, they're in a cold, foggy crater, and you help them grow and survive. The simulation runs 24/7, like a Tamagotchi, but a bit more complex, like a simplified RimWorld or Dwarf Fortress. I am hoping to design game play…

I love ant games and I love Rim World! I think its a great idea to combine those into a 24/7 game!

But I thought, its a mobile game. If it was, it would be something, that I would definitely try

Re: Ask HN: What are you working on (August 2024)?

#527

I have some side projects that I work on alongside my regular job. - TheFile.Ninja, which is a file manager with the Everything indexer built-in for extremely fast information retrieval. This allows you to quickly run file queries, and these queries can then be saved or even added as folders in the file system. When you open the folder, it automatically fills with the contents from the query. I have also created a se…

I am adding some more details about the projects.. The caves in the ThrustMe levels are fully procedural, every time you start the game you will get a new cave. I'll drop a link to a playable alpha-build (with bugs and it is untweaked so wait for the real release) on the web: https://thefile.ninja/thrust.htm

About QuantaMerge, this game is actually using a Physics engine for the falling blocks, it is not a regular Tetris clone..

Re: Ask HN: What are you working on (August 2024)?

#528

I'm a software engineer with a passion for pencil portraits ( https://bpsagar.github.io/sketch ). As an artist, I've often thought that a companion sketching app could help beginners and intermediate artists improve their process. I'm currently working on an app that provides a step-by-step guide to drawing from a reference photo. My goal is to make the sketching process more accessible and enjoyable for everyone.

As someone who has always been absolutely awful at sketching, this sounds pretty interesting. Is there a mailing list or some other type of notification I can sign up to?

Re: Ask HN: What are you working on (August 2024)?

#529
Just recently released version 4 of our free library for data deduplicating/linkage at scale. After four years working on it, finally getting to the stage where I'm really happy with both the performance and the API design.

https://github.com/moj-analytical-services/splink

Re: Ask HN: What are you working on (August 2024)?

#530
post #59

I recently created a custom 220gsm pre-washed cotton fabric by twisting thrice a 60s yarn (60/3 Ne) into 20s before knitting. It could never be commercially viable so released something similar. Essentially combining the softness of fine count cotton with the weight and durability of a heavier garment. https://www.marchtee.com/ Also a lot of ERP, warehouse, UI work and fun with Cursor.

Great work, for some unknown reason I cannot bear wearing non-cotton shirt and cloth, but cotton based clothing is far from durable. The best cotton shirt that I ever had until now (in terms of wearability and durability) is a mecerized golf cotton shirt by PGA Tour (casual wear not for golfing) but now I cannot find any golf shirt (PT included) with the same material anymore. As far as I'm concerned you have got a winner there mate if your cotton shirt is as good if not better than the PT shirt, hopefully your clothing materials will be available globally off-the-shelf.

Do you mind explaining your sentence here?

>It could never be commercially viable so released something similar.

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