This time without that NGE BS and no playable Jedi.
Yeah...I'm aware of the emu but it didn't age well for my eyes...
521–530 of 1001 posts
This time without that NGE BS and no playable Jedi.
Yeah...I'm aware of the emu but it didn't age well for my eyes...
A) Build a sweet game engine for exploring and discovering landscapes, topologies, biomes, plants and animal species, etc. Maybe even hunting and survival?
B) Take on the EA Sports (it's in the game) model and update the game with only minor changes to trails and other recent events, but use the margins to fund the park service!
C) Help incorporate trail mapping and maintenance into the engine, so people can have fun taking the game back to reality
D) Release expansions with new areas to help grow the platform, but also teach people about the various locales
E) Over time, watch how parts of our earth change, how we impact it, and use the game engine as a solid digital archive
I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…
- A low-brow, open world space sim. (Yes, I'm aware of Star Citizen, No Man's Sky, Elite and all the others, but hear me out): I would love to fly my cheap, derelict Lada Riva equivalent of a spaceship into a space station. No landing sequence or wrestling away of controls, I want to land on my own and I want to land shittily. As I touch down, garbage is stirred up and space rats scurry away from the landing site. I…
Take photos, alter them and try to obtain as much clout as you can for sponsorships.
I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…
Tribes 2 with modern graphics for modern platforms, and maybe an Apex Legends-like Battle Royale mode. I don't think that there has ever been a better multiplayer FPS. When you're used to jetpacks and skiing, most other FPS feel slow. And there is nothing as elegant as killing with slow ballistic projectiles like the Spin Fusor. Apex Legends has got some of the aspects that made T2 so great, especially if you play Va…
It was a swords'n'sorcery style adventure with a big open world, in which you had a party of adventurers.
Every week you'd fill in a card with what 10-20 actions you wanted to take (go exploring/questing, pray to gods, hire people, buy equipment, etc.), and post off your form.
Then you'd receive a printout with the results of your actions the following week.
I'd love a modern online version of this, i.e. something that limits you to taking a few actions a day or every few days, but with a serious amount of depth underneath it, many players, living worlds, etc.
The thing I remember most is looking forward to receiving many pages of printouts each week with all sorts of neat details and descriptions of everything that happened and the world around me.
The pacing and fact that it was text-based made me pay a lot more attention to everything that I would for a graphically based game.