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Ask HN: Who wants to collaborate?

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521–525 of 525 posts

Re: Ask HN: Who wants to collaborate?

#521
I'm the founder and UI/UX designer behind this iPhone app for vinyl record diggers - https://apps.apple.com/it/app/disco-fm-vinyl-audio-preview/i...

The app is in a coma state because my co-founder/developer had to leave the project.

I'm looking for an iOS Developer that want to take over the project with me and build new features. The app is built in Swift and Firebase.

Currently the app has few daily downloads and users (in total subscribed about 3000, which 1000 of them paid $1), we got covered on MixMag, Resident Advisor and many other music related websites.

I got some features already designed that just need to be discussed together and implemented.

Re: Ask HN: Who wants to collaborate?

#522
post #497
post #90

Earlier quoted context omitted.

I know some communities that are aiming at climate in general and not focused on wildlife specifically but may have some related opportunities. Work On Climate, climate action tech and my climate journey. PS: I love that autocorrect.

Are you personally involved in any climate projects / looking to collaborate?

Yes to both

Re: Ask HN: Who wants to collaborate?

#523

https://github.com/mrcampbell/open-monster-registry/blob/mai... I'm working on an Open Monster Project, based on the game mechanics of Pokemon, Final Fantasy, and others - but fully opensource, fan created, and IP nightmare free! I've worked on Pokemon Game implementations, algorithms, and have implemented it dozens of times, and feel like it's time we create a regulated system to allow others to build games from scr…

I am definitely interested! But games are one of the few things I prefer the analog version of, although I do enjoy video games. Maybe it could be designed so that a subset of the game is playable as a card game, or that monsters have a well defined card equivalent? I'm not sure how important a first party embeddable engine is. Just defining how a monster is represented and what a battle means , and balancing powers,…

Oh heck yes! I love this! Yeah! I know it sounds strange, but my use-cases that I'm aiming for, with the intention to keep this as broad as possible, is the game should be pluggable into a First Person Shooter just as easily as it can be put into Pokemon hack.

So there will be a basic "input an attack, an attacker, and defender, and calculate damage", but then allow them to expand that to include other things.

Let me know if this is a bad idea, and I've decided to try to ask HackerNews about it, but what do you think of using GraphQL as an API interface? I'll share the link with the details here after I post.

Re: Ask HN: Who wants to collaborate?

#524
post #329

I have a few website ideas floating around - a news aggregator built for accessibility and (some day) internationalization. I think the toughest problem for this app is parsing all news sites' HTML correctly and would benefit from a group of people working on it. Another idea is to open source the translations so it can serve content from many different countries. Could use some feedback. https://inshapemind.com Anot…

Rather than parsing HTML, it might be easier to look for news organizations that publish an RSS feed and transform that into something that is more accessible and internationalized.

I appreciate the reply. I actually do parse RSS from the main page if it exists. However, not all sites have RSS feeds and those that do lack other interesting information (author, etc). I definitely had that thought earlier on but my focus was on other things.

Re: Ask HN: Who wants to collaborate?

#525

Earlier quoted context omitted.

I am definitely interested! But games are one of the few things I prefer the analog version of, although I do enjoy video games. Maybe it could be designed so that a subset of the game is playable as a card game, or that monsters have a well defined card equivalent? I'm not sure how important a first party embeddable engine is. Just defining how a monster is represented and what a battle means , and balancing powers,…

Oh heck yes! I love this! Yeah! I know it sounds strange, but my use-cases that I'm aiming for, with the intention to keep this as broad as possible, is the game should be pluggable into a First Person Shooter just as easily as it can be put into Pokemon hack. So there will be a basic "input an attack, an attacker, and defender, and calculate damage", but then allow them to expand that to include other things. Let me…

I'm not directly familiar with GraphQL but using known standards is always good.

I'm not exactly sure how it would work though. Is Python's Flat is better than Nested principle relevant here?

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