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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#511
post #504

https://banksia.bio - I think private personal genome sequencing is an underserved market. I'm trying to start a "Mullvad VPN"-esque service where I as a provider do not need your personal information to perform the sequencing. Very much a WIP at the moment :) --- https://github.com/hill/lazyslurm - a terminal ui for SLURM jobs (like lazygit but for slurm!) --- https://github.com/hill/pg_tamagotchi - a tamagotchi tha…

Wonderful idea

Re: Ask HN: What are you working on? (June 2026)

#512
Building a gameboy speaker from scratch. Kind of like a record player or mini disc player, but using gameboy and gameboy color games. Trying my best to document the process https://www.youtube.com/shorts/MQ16pvz3xeQ

Lots of fun and novel problems to solve across hardware, software, firmware, enclosure, legality, manufacturability! It also got me collecting random carts just to hear the incredible music locked away (some samples at the end of this video https://www.youtube.com/shorts/7naKAga8hAE )

Re: Ask HN: What are you working on? (June 2026)

#513
A Nix flake for a GregTech New Horizons server updated to the latest daily build. This normally requires quite a lot of administration with a ton of manual bootstrapping steps, and even though there are solutions for normal modded Minecraft servers, GTNH requires a bit more legwork. My hope is to make it an extremely simple home-manager module that works on NixOS and darwin that syncs the manifest to a configured server (had to patch Caedis' gtnh-daily-updater to achieve this), and a NixOS module that manages said server. It's already up and running on my personal machine, so I just have to refactor it to be configurable - I love working with Nix so much I wish I could do it for a job T.T

Re: Ask HN: What are you working on? (June 2026)

#515
I'm working on TableForge[0], it's a browser based, solo or multiplayer, D&D 5e game. TTRPG DMing can be effort-heavy and my friend group constantly has trouble finding enough time to play together let alone set it up.

In TableForge, the DM is agentic with access to tools strictly following 5e rules. The DM is responsible for narration and reacting to players but your character sheet, inventory, spells are all real server resources you manage. The DM can interact with them through deterministic 5e-based tools (dice rolls, damage, sheet updates, memory). Players can play in real time or async.

You can provide the DM a premise (or pick one from the library) and it'll flesh out a full campaign story arc. Either way it's a fresh story arc reacting to your actual decisions, every time.

[0] https://tableforge.gg/

Re: Ask HN: What are you working on? (June 2026)

#520
I’m working on three things that keep turning out to be more connected than I expected.

The first is Networks by Analogy: https://networksbyanalogy.com

It’s a book about computer networking, but deliberately not protocol-first. I’m trying to explain the shape of the system using analogies and mental models first, then map those back onto the real machinery.

The second is Verachi: https://verachi.io

That one is about risk management. I’ve been noticing time and time again, in multiple orgs I’ve worked with, that direction and implementation don’t align in many cases. Devs end up doing work that no one asked for, and middle managers tend to “invent” irrelevant work.

The third is Midflight: https://midflight.dev

This is about learning software architectures using chaos testing. You can bring your own architecture, inject failures in safe environments, practice, and ultimately generate agent skills to automate fixes for these types of failures.

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