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Ask HN: What are you working on (September 2024)?

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511–520 of 1001 posts

Re: Ask HN: What are you working on (September 2024)?

#511
I'm working on an "offline first" Github client. The things I want to achieve are:

1. Background sync of repo state/PRs/issues/etc.

2. Ability to do "optimistically updates" when creating/editing PRs/issues etc.

The short to medium plan is to implement a CLI interface. But I hope to abstract the core into something that can be compiled to wasm such that a web UI that has optimistic updates everywhere, and is "offline first".

I'm doing this post to see if folks have seen similar projects around, I'd prefer not to build something that's already built.

Re: Ask HN: What are you working on (September 2024)?

#512
I'm a big fan of Aseprite (pixel art program). I was curious how things work internally in pixel art programs and recently I decided to build my own.

I develop it in my spare time (for already 3 weeks) and you can check it here: https://github.com/SafarSoFar/pixelater

I build it with C++, ImGui for GUI and raylib for graphics, mainly for texture writing. Hope you will like it!

Re: Ask HN: What are you working on (September 2024)?

#513
I'm working on pivots.fyi (https://pivots.fyi/).

It tracks 1000+ startups that have been founded in the last 3 years and showcases how their product, mission, team size, founders, etc. evolve week over week. It is interesting to see how quickly early stage startups pivot.

Looking for feedback/suggestions about how I can make this more useful.

Re: Ask HN: What are you working on (September 2024)?

#514

I'm working on https://mindpal.space/ - a platform for anyone (even without technical backgrounds) to build AI multi-agent workflows as internal AI productivity tools, lead generation tools, or extra income sources. Within just 1 year, we have acquired more than 1500 paid customers.

Just FYI, your landing page is pretty hard to use on mobile. As you scroll down the page the content keeps jumping around because of the typing effect at the top of the page overflowing onto two lines

Re: Ask HN: What are you working on (September 2024)?

#515
Over the last 20 years people have asserted Erlang would make a great language for an MMO server backend. I’ve been working on building an open system around that idea, integrating with Godot. It’s slow going (a few years old now!) but I’ve got a framework that serializes everything with protobuf, builds a lot of the client libraries for Godot on the fly, and works over ENet (UDP) and WebSocket (HTTPS). Have a general abstraction for “tick-based” games that’s starting to feel nice, and thinking about turn-based games with some general state machine functionality. Working on some demos and documentation this week. Maybe present it at a conference and see if anyone else wants to walk this path with me?

Otherwise I’ve been thinking a lot about using Erlang as a control plane in the scientific/hpc realm. I often fantasize about a single system image on the BEAM for running functions as a service, talking to object stores etc.

Re: Ask HN: What are you working on (September 2024)?

#516
I'm working on https://github.com/pronopython/rugivi RuGiVi-- an adult python PyGame app to fly over and zoom in and out of a huge image and video collection.

My app can handle landscapes of hundred of thousands of images at once. The last major feature addition was the ability to handle video files. These are presented as a collection of still frames within the "world". Currently I am trying to find bugs within the media loading scheduler mechanism.

The work is quite hard, because despite good installation numbers (pypi) and clones (github), there's literally no feedback whatsoever (bugs, questions etc). If this is because of the adult-use aspect or if this is normal I can't tell but would suggest the first reason. So I have to come up with possible problems people might have all by myself. Any feedback is highly welcomed!

Re: Ask HN: What are you working on (September 2024)?

#517

I'm working on pivots.fyi ( https://pivots.fyi/ ). It tracks 1000+ startups that have been founded in the last 3 years and showcases how their product, mission, team size, founders, etc. evolve week over week. It is interesting to see how quickly early stage startups pivot. Looking for feedback/suggestions about how I can make this more useful.

Love the UI very simple and minimal

How do you find the data if you don’t mind sharing

Re: Ask HN: What are you working on (September 2024)?

#518
I'm implementing a Scheme interpreter in Rust as a way to learn and get bettet in both of those languages (but mainly Rust). I picked the R3RS specification of Scheme as it looked like the simplest one, but I've been surprised by the complexity of numbers in Scheme.

This is the most excited I've been about a programming project in years, and I'm looking forward to the fun and the learning. And I'm really curious to see how slow my intetpreter is going to be compared to the industrial-grade ones.

Re: Ask HN: What are you working on (September 2024)?

#519

I just picked up an old Sheldon Lathe. I got it for $200 and hauled it myself with a drop trailer. Its going to need a lot of work but its a beautiful old machine.

Awesome! I have a South Bend model 420 toolmaker restoration in progress, I hope to finish this winter. Old lathes are great.

Right on. Before getting into tech I was a carpenter and I always wished I had an opportunity to try my hand at machining.

Re: Ask HN: What are you working on (September 2024)?

#520
Achieving compatibility with all web browsers >2012-2014 and onwards (= those who support TLS 1.2 HTTPS and WebGL), for a 3D game.

Also, finding new inspirations for the game. I like how Minecraft uses vertical depth and how peaceful and stressless it is. Maybe I’ll get inspired by that.

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