feedback more than welcome!
Ask HN: What projects are you working on now?
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Re: Ask HN: What projects are you working on now?
#512Re: Ask HN: What projects are you working on now?
#513Re: Ask HN: What projects are you working on now?
#514Log storage and search system for structured logging data in Rust. i.e a database optimised for logs and log-like data and nothing else. Existing solutions are too inefficient for the use case of logs (TB+/day), suffer under high field cardinality, are based on costly and unnecessary full-text-search systems that aren't well optimised for logs data or just plain and simply can't handle structured data and degrade to…
Re: Ask HN: What projects are you working on now?
#515Tomorrow I'll probably work on Strawberry a GraphQL library for Python, I've been slacking a bit on it!
Re: Ask HN: What projects are you working on now?
#516Demo - https://demo.nearbeach.org Site - https://nearbeach.org
Any feedback will be greatly appreciated. I am hoping to update the demo site in the next few days with a more stable version
Re: Ask HN: What projects are you working on now?
#517Re: Ask HN: What projects are you working on now?
#518Software: Im working on a game, another rts, this time more realistic then my first one. Its basically a game of spys, in a city filled with safehouses, agents and double agents.
Re: Ask HN: What projects are you working on now?
#519Re: Ask HN: What projects are you working on now?
#520Working on a rules light alternative to the Lancer RPG. I love the art and lore, but in between hearing about it and its release, I got more into OSR sorts of games and now Lancer feels almost overwhelming with its rules. I'm merely hacking Into the Odd for now, but adding mech combat and some other tables to help along gameplay. No idea what I'm going to do about art though. I don't have enough money set aside right…
Regarding the art...I feel you there. I know DrivethruRPG has some stock art for RPGs for sale, but am not sure how much of it is mech related.