The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/ It's an automation game and factory builder with "falling sand" physics. Think Noita meets Factorio.
Ask HN: What are you working on? (August 2026)
501–510 of 1001 posts
Re: Ask HN: What are you working on? (August 2026)
#502A Drobpox like app that works with FTP and every other storage protocol along gateways to access your Dropbox over FTP, SFTP, S3: - the desktop client: https://github.com/mickael-kerjean/fdrive - the web client: https://github.com/mickael-kerjean/filestash
Re: Ask HN: What are you working on? (August 2026)
#503The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/ It's an automation game and factory builder with "falling sand" physics. Think Noita meets Factorio.
Good luck on your game & launch!
Re: Ask HN: What are you working on? (August 2026)
#504Re: Ask HN: What are you working on? (August 2026)
#505Tell it your 5 favorite albums, get an immediate suggestions list. No sign up, free to use, integrated with Spotify to hear immediate samples (or the whole album).
Re: Ask HN: What are you working on? (August 2026)
#506I started the original project as an excuse to learn SwiftUI, then been using it as an excuse to test all the frontier models and etc. to see how much better we’re getting at AI-coding. Kinda fun to see a couple dozen weekly users semi-competing with each other. Obviously nothing big, but the feeling you get seeing someone else use your app is very nice.
Re: Ask HN: What are you working on? (August 2026)
#507Re: Ask HN: What are you working on? (August 2026)
#508My wife and I are working on a math/science/CS-inspired jewelry business. We try to create pieces that stand on their own aesthetically but have a hidden meaning. We currently have two styles: lambda calculus based pieces (we depict the lambda/Tromp diagram) where we have Y-Combinator earrings (well, strictly speaking they are one beta reduction away from Y-combinator. Aesthetic oblige) and a pendant depicting a lamb…
Re: Ask HN: What are you working on? (August 2026)
#509My two biggest projects are: https://www.idlequest.net/ - a from-scratch recreation of the 1999 MMORPG classic EverQuest, featuring a real-time MMO server written in Go, a 3D game browser-based client built with Babylon.js, and the clasic UI recreated using React. You can play it both as a regular MMORPG but also in "idle mode" where it basically plays itself. This had up to 70 players online at once a while back whi…
Re: Ask HN: What are you working on? (August 2026)
#510I've been working on Contextify, which backs up your Claude Code and Codex conversational history and makes your entire history available via a skill or mcp. Contextify ( https://contextify.sh ) It is very flexible, you use it the normal flow of CLI AI conversations: 1. Resume unfinished work → "where did we leave off on that?" 2. Recover the intent/scope → "what was the actual goal of this whole effort?" 3. Verify i…