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Ask HN: What are you working on? (August 2026)

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Re: Ask HN: What are you working on? (August 2026)

#52
I was building a mathematical equation visualization tool almost 2 years back, it was a hobby project. In the midst of development I discovered an unexpected pattern that is recognizable as a creature that feel alive. With that, I explore the space and found more of them. The sense of wonders of these creatures I had from discovered them is too magical and I can't really keep it myself. So I decided to build a game around these creatures to create a discovery experience that others can have as well, with the only language I knew well, Autoit.

Honestly I am not a mathematicians so I can't explain technically in mathematical terms on how I found these 53 creatures, and also I am not ready to publish the raw equations at this time just yet. But it is my plan to share publicly when the time is right. For the time being, I hope these creatures can be seen.

The creatures emerge from parametric equations traced by mouse cursor movement. Currently I am working toward playtest version to polish for a demo. If you like to know more, visit https://dancingmouse.app/

Re: Ask HN: What are you working on? (August 2026)

#53

I'm working on https://hypen.space/ It's a cross-platform UI framework for developing native mobile, desktop and web apps using Typescript, Rust, Go, Kotlin and Swift. Currently it's aimed at "server-driven UI" where your app lives in the cloud but renders on the client, with full compilation to WASM packages coming soon. Of course, you can just embed the server/use it as a library. Some cool things the framework doe…

I really like this. The box/row/column UI generality is exactly what I have in my head and have not found anywhere, that alone will have me playing with it. I'll also want to see how I can get it plugged into my Postgres database. What are your goals for client-side performance in the browser? Do you make any claims to be better than React or Angular?

Glad you're liking it! If you ever encounter problems or have feedback, feel free to reach out (email in profile).

>What are your goals for client-side performance in the browser?

To have as minimal and efficient patches as possible - while there are some limits due to WASM serialization boundary, I believe nearly native TS/native TS speeds are achievable.

>Do you make any claims to be better than React or Angular?

Not yet - while the architecture is designed with that in mind, there is a loooot of low-hanging performance fruit lying around, so current perf is somewhere around 10x slower than React. A part of that is on purpose, to make debugging across engine and SDK's as easy as possible during development, and part of that is just simple bugs in internals/unimplemented changes. With some really minor fixes, it can get to about 2-3x of React.

I want to lock in the API's completely and achieve proper platform parity before going towards performance optimizations, as its only then that I feel the optimizations would be worth it. From 0.8-1.0 release, I'll be focusing more on performance itself and trimming it down.

Re: Ask HN: What are you working on? (August 2026)

#54
I've continued working on my game project, Vestiges, which is a 2D narrative strategy roguelite made in Godot.

This Ask HN post being early in the month surprised me; I'd hoped to have a more meaningful update from when I first mentioned this project last month (https://news.ycombinator.com/item?id=48884984).

As was recommended to me by guiambros then, I started the process of setting up Vestiges on Steam, but that's still in progress.

I bought a Linux laptop for this project (I was working on a 2020 Surface Book 3). I had used and liked Unix in the 1990s, but not much since then. The video game industry being so Windows-centric, I'd stuck with that OS throughout my career. So recently I spent a few days enjoying (not sarcastically!) setting up my new computer and work environment. In doing so, I also took the opportunity to improve some aspects of my development process.

Limited meaningful work on the game itself. From a technical perspective, I could release the demo now, but I'm dissatisfied with the content (specifically the writing). Not that it needs to be amazing just yet, but I want it to be at least less embarrassing. This writing work (for me) requires greater focus that I can usually muster, so I've been procrastinating, polishing other things even though they could ship as-is. Fortunately, at the moment I'm not in any particular hurry.

Re: Ask HN: What are you working on? (August 2026)

#55

Earlier quoted context omitted.

I really like this. The box/row/column UI generality is exactly what I have in my head and have not found anywhere, that alone will have me playing with it. I'll also want to see how I can get it plugged into my Postgres database. What are your goals for client-side performance in the browser? Do you make any claims to be better than React or Angular?

Glad you're liking it! If you ever encounter problems or have feedback, feel free to reach out (email in profile). >What are your goals for client-side performance in the browser? To have as minimal and efficient patches as possible - while there are some limits due to WASM serialization boundary, I believe nearly native TS/native TS speeds are achievable. >Do you make any claims to be better than React or Angular? N…

Just to update - did some minor perf ops yesterday to cover some silly bugs in perf (like a late return causing O(n) iterations) and benchmarked on 1k item and 10k item lists. Currently it stands around 2-3x react, swapping rows in a list is faster than react and mutation is pretty much the same, will release that update today as a patch.
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