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Ask HN: What Are You Working On? (July 2026)

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Re: Ask HN: What Are You Working On? (July 2026)

#56
https://songformat.com

A text-based song format for generating music. I wanted to be able to create a song entirely using text, so I created a TOML-based format for doing so, and gave it most of the features you would find in a DAW. Since the format can be described in a SKILL file, AI can be used to write a song in this format, which can then be converted to audio.

Re: Ask HN: What Are You Working On? (July 2026)

#57
Happily continuing work on https://cardcast.gg. It's a way for my friends and I to play Magic: The Gathering online using a webcam. Spelltable has been neglected by WoTC, and we wanted more features, so I rolled my own (and learned some Computer Vision stuff in the process!) Most recently I rolled out automated card tracking, so there's no more need to click on cards to know what they are, they just automatically scan on a set interval. I also moved over to using livekit for the service, and man, I should've done that sooner. If you play MTG, I'm looking for more people to come give me feedback and contribute. Feels like something others can benefit from!

Re: Ask HN: What Are You Working On? (July 2026)

#60
I'm working on a large open-world terrain-rendering library for threejs's webgpu renderer! https://hello-terrain.kenny.wtf/

At its core, it uses quadtrees, and has affordances for arbitrary topologies. Check out the planet and donut-world demos!!!!

- https://hello-terrain.kenny.wtf/examples/torus - https://hello-terrain.kenny.wtf/examples/cube-sphere - https://hello-terrain.kenny.wtf/examples/raycast-character-c... (a little slow to load~)

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