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Ask HN: What are you working on? (September 2025)

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Re: Ask HN: What are you working on? (September 2025)

#51

Working on real-time log visualization platform with wallboard/tv support, initially inspired by Logstalgia: https://tailstream.io Launched the initial version a couple of weeks ago and making good progress, trying to share as much of the process as I can on X. Backend API can be used by any client, but I also built an open source agent in Go that makes setup really easy. Currently working on a proper log viewer, ale…

Please show this to AWS. CloudWatch is such a pain, arcade visuals is what I want, if I have to look at logs.

Re: Ask HN: What are you working on? (September 2025)

#54
post #25

Working on a chess / poker hybrid. There was "choker" back in the day, which I actually never heard about since I wasn't into chess back then. But (1) there was no web version, and (2) it had a specific gameplay that seems too slow for my taste. My version is highly customizable on the setup/rounds/rules, too. From my research, the original was also overrun by bots.

Looking up choker online I found this reddit thread:

> It’s a cool concept, but terrible app design and it’s all just bots you connect with, making it terribly easy to win almost every game

It sounds like this game needs a better AI opponent then? I don’t know anything about this game but something that learned from your gameplay and figured out how to beat you would be very cool.

Re: Ask HN: What are you working on? (September 2025)

#56
A burnout detector for SREs. The goal is to help teams identify incident responders who may be overworked/getting burned out.

We are looking at:

-Objective data: signals from incident management tools (Rootly/PagerDuty), GitHub, and Slack

-Self-reported data: asking the engineers how they feel via short survey

From this, we generate a CBI score (Copenhagen Burnout Inventory). We're still in beta, but we've received positive feedback from our beta testers, especially from manager of large and distributed orgs.

It's fully open-source, you can test it out locally https://github.com/Rootly-AI-Labs/rootly-burnout-detector-we...

Alternatively, we offer a hosted version with mock data, allowing you to play with it. https://www.oncallburnout.com/

If you have any feedback or ideas, shoot them my way :)

Re: Ask HN: What are you working on? (September 2025)

#58
I've been making and selling my electronic social battery pin badges for a while now (https://hortus.dev/products/social-battery) and I'm expanding the range with seasonal versions like a Christmas mood badge, and a halloween themed ghost badge that's coming soon. I'm lucky enough that these projects have gone down well and are making enough money to fund some more complicated (and expensive) projects that I wouldn't have otherwise had the guts to try. Currently I'm working on an RGB digital sand timer with customizable timing sequences so that you can use it for things like the pomodoro technique - I have a working prototype and at the moment I'm experimenting with interfaces for setting the sequences. I wanted to use a combination of buttons and an accelerometer for this but it's not as intuitive as I'd like so I may end up making a small smartphone app to configure it.

Re: Ask HN: What are you working on? (September 2025)

#59
On the side, custom coloring books for kids using nano banana, started with a project for my son, and its a little janky for some photos but have had some interest already: https://bespokebooks.io. I think it needs to be a phone app to really work for most people though, so that's next on my to do list besides some prompt tweaking.

Notebook to do it yourself here: https://github.com/dbish/bespoke-books-ai-example

I think there are a lot of really fun projects possible now in the child book creation space, particularly as you build tools that they can use themselves (like adding voice interfaces to building a book or story).

This is outside my 996 job of AI Agent/Assistant infra + ops :)

Re: Ask HN: What are you working on? (September 2025)

#60
Often, when I use generative AI to produce videos, the results are close to what I envision but rarely capture my imagination exactly. Prompting the AI to fix specific details can be a cumbersome and time-consuming process. To address this, I'm developing solutions that make the creative workflow more intuitive. So far, I’ve built an app that allows users to provide visual clues as guides, along with a 3D environment where the camera can be freely manipulated within the generated scene.

The community is moving fast though. Now higgsfield allows using arrows and pointers to edit the video but so far, no one is doing a good camera control visually.

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