Ask HN: Technology/creative books and games for my daughter (7 years)
51–60 of 102 posts
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#52Earlier quoted context omitted.
OP didn't necessarily specify digital games. There are physical creative/STEM games that they can buy online from a link.
That's unleash a discussion on whether electrical engineering toys (usually they are like Arduino but more childish) fits to a girl or girls are better to be kind of social-oriented persons. Personally my take is that it is perfectly OK to learn electronics for 7 y.o. girl but no game can unleash child's interest in any topic. Science spreading must be similar to religion spreading. There are neither Christian/Muslim…
I think the jury is back on that one and has been for some time. I can't even imagine what might be wrong with teaching a girl electronics. How do you feel about teaching them reading and math?
> Science spreading must be similar to religion spreading
Where does this mandate come from? People believing in what is verifiable mandates also teaching them lies as well? For every fact you learn, you should learn an unverifiable myth as well?
> There are neither Christian/Muslim/whatever games nor books
https://en.wikipedia.org/wiki/List_of_Christian_video_games https://boardgamegeek.com/geeklist/211920/bible-themed-board... https://www.amazon.com/Best-Sellers-Children's-Christian-Boo... https://www.amazon.com/Best-Sellers-Christian-Self-Help/zgbs...
A quick google search shows that this assertion is wrong.
> but new believers are keep appearing.
Sure, in baby bassinets. More people are leaving religion than convert to it
https://www.pewresearch.org/religion/2015/05/12/chapter-2-re...
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#53There's an old game from the 90s I loved : The Incredible Machine . It's all about devising elaborate Rube Goldberg machines to solve puzzles. The cat knocks a ball into the goldfish bowl, which tips over and fills a bucket that operates a pulley that flips a switch that opens a door. That kind of thing. I remember it being very freeform and exploratory, teaching cause and effect and physics and thinking through comp…
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#54Not really a book for kids but there is a book called "Drawing on the right side of the Brain" by Penny Edwards. It teaches life drawing and has a series of exercises that help the reader to draw what they actually see.
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#55Minecraft. My kids, a bit younger than 7, are ridiculously creative with it. They’re always making redstone music machines and piston machines. The best thing about Minecraft is that it naturally scales to their skill. They began just learning the controls and exploring. Then made simple houses. Etc… The older one is so hooked he builds his own mechanical pressure plates and pistons with Lego.
Do try to use Java Minecraft if you can, because modded technical Minecraft will last forever. Once you’ve “beat” the base game move on to things like GregTech and it’ll never end.
What is Java Minecraft vs "regular" Minecraft? What is "modded technical Minecraft"?
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#56Obvious points based on my experience when I made these:
- This is for fun, don't like, grade her on it or anything
- Whatever she learns from it will be very tangential to the fun, but she probably will learn things from it
- If she wants to write made-up stories about imaginary friends and such, that's fine, it's a kind of make-believe play. I did that sort of thing too, it didn't mean I didn't know fact from fiction in the actual newspaper
- You absolutely must read every single edition. Multiple times.
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#57There's an old game from the 90s I loved : The Incredible Machine . It's all about devising elaborate Rube Goldberg machines to solve puzzles. The cat knocks a ball into the goldfish bowl, which tips over and fills a bucket that operates a pulley that flips a switch that opens a door. That kind of thing. I remember it being very freeform and exploratory, teaching cause and effect and physics and thinking through comp…
[1] https://www.myabandonware.com/game/super-solvers-gizmos-gadg...
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#58So much of this depends on your kid. What worked for us (8 year old boy) has been Lego, Turing Tumble, Gravitrax, Lego and Lego. RE what's age-appropriate, Turing Tumble he got when he was 6, and it worked fine for him. Legos have been a thing since he was a toddler. Minecraft is also something that our son enjoys, and I don't feel too terrible about him playing online w/ friends, as it is pretty creative, but I do w…
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#59Earlier quoted context omitted.
Do try to use Java Minecraft if you can, because modded technical Minecraft will last forever. Once you’ve “beat” the base game move on to things like GregTech and it’ll never end.
I don't Minecraft but I do have kids. Can you unpack some of those terms? What is Java Minecraft vs "regular" Minecraft? What is "modded technical Minecraft"?
"Technical Minecraft" involves building various machines in Minecraft; either in vanilla (unmodded) using red stone, water, and other properties of the game itself to do things - some are quite complex, but they can include things like intelligent mine cart routing, strip mining, and resource sorting.
"Technical modded Minecraft" involves one or more of the "tech mods" which MASSIVELY increase the complexity; one of the most famous is GregTech, which adds machines and electricity to power them.
Arguably the most complicated tech modpack is Gregtech: New Horizons which has you start out digging dirt with a stick and ends up with you on various planets searching for materials. It approaches and scratches the same itch as Factorio or modded Factorio (and arguably is somewhat like Satisfactory). End-game often involves optimizing the setup to reduce load on the host computer itself.
There are also modpacks with similar depth focused on magic; but the two become mixed.