My friend and I have been working on a replacement for Facebook events in our social circle. We found that a lot of people are not using FB events anymore and were having a hard time planning social events. Not making any money (yet) but we hope to someday! We designed our app to make it easy to share invites on any social platform/chat group without being tied down. https://dateit.io
Ask HN: Those making $0/month or less on side projects – Show and tell
51–60 of 1001 posts
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#52Haven't got enough traction for me to want to implement payments
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#53I made a real estate thing that basically scraped a bunch of data and then built a NLP query interface on top to query real estate data in natural language. Couldn't find a customer so it makes $0 haha. Here's an example of the system working, minus a pretty UI: https://imgur.com/a/ITDKtPC
Does ruby have an NLP library or are you rolling your own?
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#54A new piece of art on your desktop wallpaper every day.
Try it out! It's free! Expose yourself to art!
I have no idea how I will monetize this, or if I ever will. I just want more people using it. I think it's such a fun app, and the effect is subtle. You passively get exposed to a new piece of art every day, and everyone who has the app sees the same art, so you can talk about it. Neat!
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#55I wrote a scheduling and training application for fighter squadrons. Used in a number of active duty and ANG sqs. Not sure how to monetize it. Also have a target imagery generator for training that's widespread on one aircraft type.
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#56Generally, everyone was using their own personal spreadsheets or ancient "just render everything" tables to analyse their scores and progress before this and I'm pretty happy with how it's turned out.
What I'm probably most proud of is that adding support for a new game is adding a new module for it - all of the other features automatically work with it. This turns a "each game needs to have its own full-site tracker" into a "each game needs a configuration for this one tracker", not unlike how LSP simplifies adding language support for editors!
Taught me almost everything I know about scaling a codebase, and despite being a niche tool it's picked up a lot of momentum (2k users, ~3m scores).
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#57Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#58I'm not working on it but somehow it still has some traction, it averages 20k users/month (mostly teachers). Unfortunately my day job it's very time-consuming and I never find time to create a better version.
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#59There's a number of issues with the site, but you can view it here if you'd like. I'll load some articles just in case anyone wants to check it out, but as I said, I'm not really working on it anymore.
Re: Ask HN: Those making $0/month or less on side projects – Show and tell
#60I've been working on this CI system for a while.
1. Zero setup. Works on git hooks.
2. Python as the config language. Makes it very easy to do dependencies/matrix jobs/conditional jobs.
3. Offline first. It can work online with gitea as well.
4. Everything is in git. I don't need to muck around in and configure the CI system itself.