I've built a team from trained-up junior devs, and it was great, I would recommend this route for anyone building a team. BUT... you have to have people who can train and teach as well as code. There are personality traits that don't align with this. The typical "aspy Dave" stereotype of a rockstar programmer is not good at this. So you have to align the entire team from day 1 as being a training environment as well…
Ask HN: Why not more hiring of junior devs, then on-the-job-training?
491–495 of 495 posts
Re: Ask HN: Why not more hiring of junior devs, then on-the-job-training?
#492Earlier quoted context omitted.
>>That's a 200%+ increase that is very difficult for even modern businesses to take sitting down. Because businesses would rather have a person leave and then hire someone at 1.5x or 2x their salary than just pay the first person 2x what they were making the year before. This happens all the time . Employers want to have 2x people at 1x prices, and that doesn't work for long.
One place I worked "wasn't able" to give me a pay rise, yet they were able to hire 1 and a half people to replace me (one full time and one on split between projects).
Re: Ask HN: Why not more hiring of junior devs, then on-the-job-training?
#493Re: Ask HN: Why not more hiring of junior devs, then on-the-job-training?
#494Earlier quoted context omitted.
Yes, but if you do construction or manual labor of any kind as a living (i.e. for years, decades), it leaves your body frail and broken. With programming, you only have to watch for relatively minor things like carpal tunnel and bad posture.
I'm reasonably certain that plenty of people do manual labor for a living who don't end up "frail and broken", and that decades spent in a sedentary position can have detrimental health effects beyond mere bad posture. And carpal tunnel is no joke. Either can be taken to an unhealthy extreme, but on balance the human body benefits more from physical exertion than the lack of it.
Sitting in an office desk for 30 years can't be good for you either, but if it's in a position to keep my brain active (even if my muscles aren't), I'd take that job a thousand times before going back to pure labor.
In fact, one of the most memorable parts of those summer jobs was creating a shoulder rest for the 25 lbs bottles to sit on, out of discarded plastic. I honestly can't remember whether it worked at all or not, but I definitely remember being far more interested designing and cutting this piece of plastic than carrying bottles of water.
Re: Ask HN: Why not more hiring of junior devs, then on-the-job-training?
#495Earlier quoted context omitted.
Ride a bike to work. If you live too close then take a more interesting path to work that gives you some proper fitness every day.
I already do. It's not about the fitness.