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Ask HN: What are you working on (September 2024)?

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481–490 of 1001 posts

Re: Ask HN: What are you working on (September 2024)?

#481

I just launched https://www.crowdwave.com a week ago, it spent 24 hours on the front page of HN. Lots of people have visited but a launch on HN isn’t enough on its own. I’m trying to figure out how to get the word out to more people to kickstart it. The goal is for it to be a community that people return to as part of their daily online life. That’s not a programming problem so it’s hard (for me).

That's my experience too; HN gives you a ton of views but no actual users. It would probably work if I was building a dev tool

Is crowdwave a reddit/HN competitor? Admittedly it's hard to tell just from the front and about page

Re: Ask HN: What are you working on (September 2024)?

#482
I have been slowly but steadily working at building a mobile Planetarium over the past year. I want to take it to the students of my community. The existing mobile Planetarium kits are inflatable ones that are noisy, flappy and rather expensive. I have based the frame of my dome using pvc pipes tied together using reusable zipties and figured out the projection surface using gores made out of EPS sheets. These steps I have completed.

I considered both multi-projector setup as well as single projector based on a fisheye lens and have decided to go with the later due to ease of use as well as cost. But getting the right lens in my corner of the world is proving to be near impossible. There is a specific lens that is suggested but the original manufacturers have no stock and the only used lens available on US eBay is proving impossible to order. So, that is where I am stuck at: twiddling my thumbs.

Re: Ask HN: What are you working on (September 2024)?

#485

https://bauble.studio/ is a programmatic 3D art playground that I've been working on for a while now, and I'm pretty excited about it! It's based around signed distance functions, which are a way to represent 3D shapes as, well, functions, and you can do a lot of like weird mathematical distortions and operations that give you cool new shapes. Like average two shapes together, or take the modulo of space to infinitel…

FYI, the default file errors out!

So if you've ever loaded Bauble before you might have a stale and no-longer-working version of the tutorial cached in localStorage -- if you just clear out the script and refresh it will restore the default one. If that's still erroring, please let me know!

Re: Ask HN: What are you working on (September 2024)?

#486
post #444

I’m working on an Anki Addon that streamlines the hell out of the card generation process using LLMs. You can define a schema of prompts for your note type & fields, where each prompt can reference other fields, and use it to generate things like translations, example sentences, mnemonics, for tens of thousands of cards in batches or in the fly as they’re reviewed. These generated fields can reference other generated…

I was wondering why this wasn’t a thing yet. And here it is!

Same! There was another add-on that sort of did it, but it was broken with modern versions of Anki. Was very surprised nobody built this yet.

Re: Ask HN: What are you working on (September 2024)?

#487

I'm going to be a dad next year, so I've been thinking about how to baby-proof areas of my house while allowing my cat freedom of navigation. My wife is an English teacher, so I've been building little educational games for her to try in the classroom. My latest attempt is a proof-reading game https://frogs.cool Currently I'm using wikipedia articles but I'm working on adding a variety of age appropriate texts in dif…

I really enjoyed playing that! Just did the frog and the eye :) Seems like a good thing to mindlessly do for fun

Re: Ask HN: What are you working on (September 2024)?

#488
I’m currently working on a Static HTML Comment system for my blog[1]. I recently moved my blog from Wordpress to Hugo and wanted to move away from Disqus. The goal is to build a backend that receives the comment, forwards to Telegram for approval and then push a code to Github for rebuilding the site. I’ve implemented a POC currently with Google Apps Script, but trying to build a robust backend with Flask. Preventing spam is also yet another puzzle.

[1] https://rishikeshs.com/

Re: Ask HN: What are you working on (September 2024)?

#489

Building some prototypes of games with Godot. Mostly enjoying it. A few gripes with the GDScript language though. Might switch back to C#. https://godotengine.org/

How did you settle on godot?

I tinkered with Unity for years but it always felt... complex. I mostly do 2D games I always felt I was fighting the IDE. C# is what kept me around though. But Godot's IDE is very noob friendly. Especially if you're not doing a lot of crazy novel things. There's a lot of sensible defaults and functionality.

Re: Ask HN: What are you working on (September 2024)?

#490

Building algorithmic trading models. So far results continue to be good with every model outperforming the market on both absolute and risk-adjusted basis since going live. Since launching https://grizzlybulls.com in January 2022: Model | Return | Max drawdown ------------------- S&P 500 (benchmark) | 21.51% | -27.56% VIX TA Macro MP Extreme | 64.21% | -16.48% VIX TA Macro Advanced| 59.13% | -19.12% VIX TA Advanced |…

wont your strategies incur short-term cap gains ? so, they will have to outperform the S&P 500 index to account for it.

great start, and good luck.

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