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Ask HN: What are you working on? (August 2026)

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461–470 of 1001 posts

Re: Ask HN: What are you working on? (August 2026)

#463
a toy thing for the game path of exile 2.

Fed up of wading through a metric oodle of waystones and tablets to figure what best, along with a billion stash tabs full of a zillion items.

I'm making a tool that scans your inventories and lets you rank and analyse things based on their affixes, so the best ones according to criteria you set pop out at you, minus the hours of staring and thinking.

Hobby project, so full on vibe coded zero code review type stuff. If it works, thats good enough. for now, anyway.

KimiK3 is the weapon of choice for this one, and its doing pretty damn good!

Re: Ask HN: What are you working on? (August 2026)

#464
https://corvi.careers/reports/technology-stack-trends/

It tracks explicit mentions of ~ 181 languages, technologies, vendors, etc as seen in job postings. The motivation was that GitHub activity and developer surveys describe what people use or enjoy, but not necessarily what employers are requesting.

Re: Ask HN: What are you working on? (August 2026)

#465
Orchestrating an AI agent built in native Object Pascal for Free Pascal Compiler and Delphi. Runs in less than 10MB of RAM. Besides being very Windows forward and local first; doing some fun things with it like incorporating WebLLM and running it in the browser inside a WASM Linux.

Https://pasclaw.dev/

Re: Ask HN: What are you working on? (August 2026)

#467
I was actually facing a huge friction problem when it came to closing clients—both at my agency and in a wholesale business I run with my family—because the whole quoting and payment process was really outdated. So, I built a software tool to eliminate that friction; it’s like a live Notion-style interface where the salesperson and client can update the quote and communicate via a public link. That same link allows for approval and payment—using cards or bank transfers, obviously via the Stripe API—and handles everything related to invoicing and sales. It ended up being really useful for my agency, too, allowing me to send clients more professional quotes with a detailed project breakdown so they can clearly see what the work entails and understand the pricing. Honestly, I’ve definitely noticed an improvement in sales.

Re: Ask HN: What are you working on? (August 2026)

#468
A C++ lib to write SIMD code like you would write GLSL: CPPShader https://github.com/gitdepierre/cppshader. I need to clean up the code a bit right now, and I'll add SSE2 support for older CPUs (currently requiring SSE4, but I want to see it working on C2D and Atom. I just need to replace the blendv functions with something compatible with SSE2). Then I'll focus on adding NEON support.
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