Ask HN: What Are You Working On? (July 2026)
451–460 of 1001 posts
Re: Ask HN: What Are You Working On? (July 2026)
#452I launched beta last month with a couple of customers in pilot phase. It has been great learning experiencing building my first AI agent tool and running it in production.
Re: Ask HN: What Are You Working On? (July 2026)
#453I've spent the last months building a videogame: Cardume [1], its a pvp game where 2 players battle using a swarm of thousands of cells. It uses Reynold's boids, Couzin flocking behaviors and diffuse fields to generate a mini ecological simulation each game. The sim is pretty well optimized, handling 12k agents at 60fps in a medium hardware machine. It also has some pretty cool visuals. Any feedback appreciated, the…
My goal for this experiment was to encode the optimal cache data structures into meta programming generators such that claude can write high level DSL and generate down to this level of simulations. I am curious if you had such an approach also.
Re: Ask HN: What Are You Working On? (July 2026)
#454Re: Ask HN: What Are You Working On? (July 2026)
#455Re: Ask HN: What Are You Working On? (July 2026)
#456I've been working on a Ebook reader called WizRead with a friend for 2+ years now, as a side project. The goal is to create a platform where users can read and share their reading stats, goals, ideas, by also providing a modern & friendly UI.
Currently we have only developed a desktop version for macos/windows/linux, but we are willing to conquer the mobile too!
Re: Ask HN: What Are You Working On? (July 2026)
#457The core of the whole thing is a generic experimentation framework that allows for easy comparison of approaches along with synthetic charging session generation.
I’m then using the to compare linear optimisation to a reinforcement learning approach, and seeing the effects of modelling power efficiency etc.
Re: Ask HN: What Are You Working On? (July 2026)
#458Re: Ask HN: What Are You Working On? (July 2026)
#459Combat is mostly inspired by Sekiro. Here's a minute of gameplay: https://www.youtube.com/watch?v=m8NJhd3Ks3k.
Already learned that it gets way too hard too soon, so this week I'm adjusting the training and difficulty curve to avoid frustrating new players.
If you liked Sekiro, have a PC, and want to playtest, please get in touch!