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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#451
I’m also working on Dearest. https://dearest.co

Each week, everyone emails in a few photos and a sentence or two, and Dearest sends the group a private Sunday digest with everyone’s updates. The catch is, you only receive the digest if you contribute that week.

It is meant for families, old friends, grandparents, siblings, or any small group that wants to stay close without another app or endless notifications.

It’s my way to be social and know what’s going on in my friends lives without social media.

So far I only have my friends using it but I love it.

Re: Ask HN: What are you working on? (June 2026)

#452
I am working on a three-way large scale arena with classic MMORPG style combat. It's heavily influenced by the Classic MMO Dark Age of Camelot. I am only focusing on the PvP aspects. Working to create the feel of large scale fights while making it easy to jump in and join the fray, even for casual players.

https://www.youtube.com/watch?v=8WMCs4HEO8Q

Re: Ask HN: What are you working on? (June 2026)

#453
For fun, this month I shipped Foreign Trivia - a wordle-style tiny daily trivia game where every question is in a different language, with tap-to-translate words as you play. It's part language-learning, part pattern-matching and part trivia. A new puzzle every day. https://foreigntrivia.com

I've also been working on an open source protocol / reference implementation for user-owned AI memory, with the basic idea being that as applied AI scales, more products will derive more claims about users, teams and workflows from chats, docs, calendars, emails, etc, and they shouldn't be trapped inside of one product. Right now there's a lot of opinions on what shape memory should take internally, but I'm focused less on standardizing that part, and more focused on the primitives around it: requiring inspection, correction, revocation and treating portability as first-class. It's early but I'm starting to build more of a clear vision around it and would love feedback from anyone working on local-first software, personal data stores, capability security, knowledge graphs, etc. https://github.com/danielrmay/likewise

I also shipped Claudity, an experimental thinking partner plugin for Claude Code based on Microsoft's Clarity Agent framework/harness open-sourced last month. https://github.com/danielrmay/claudity https://github.com/microsoft/clarity-agent/

Lastly, I'm working on an homage/satire project to milliondollarhomepage.com as it's one of my favorite web phenomenons of all time.

Re: Ask HN: What are you working on? (June 2026)

#454

I've been working on releasing an app for maintenance tracking for home. I've always had problems with having in my calendar to replace a battery in my chicken coop every year, then things come up and I end up replacing the battery a few weeks later, so I have to go and change my calendar event. Or fertilizing my hops every two weeks only in the summer. Then in the winter I am getting notified every two weeks. So I b…

Not to be a Debbie downer but Tody already handles home maintenance tracking, and it's already close to perfect IMO. What does your app offer that Tody doesn't? I can't download it because it's iOS only.

Re: Ask HN: What are you working on? (June 2026)

#455
I'm working on two main projects at the moment.

One is Rad [0], a programming language tailored for writing CLI scripts and tools (mainly an alternative to Bash), taking a declarative approach to things like script arguments. Latest push has been largely on static type analysis, since making that really good is the sort of thing that helps both people and AI agents write good Rad.

Second project is Kan [2], a Kanban board which operates on text files on your machine, and is designed to be Git friendly so you can check it into your repo.

[1]

https://github.com/amterp/rad https://amterp.dev/rad

[2]

https://github.com/amterp/kan https://amterp.dev/kan

Re: Ask HN: What are you working on? (June 2026)

#457
1. http://thefamilyhotline.com

80%+ done MVP, for small business use & personal use. First go at full stack development with AI. useful features around voicemail, notifications, and spam prevention (whitelist, blocklist). Built to be robust, secure and available.

2. Intelligent understanding for videos, No MVP yet. Have an interface and use-case in mind that allows people to use understand videos with rich context quickly

currently on pause for leetcoding but I think there's potential here.

Re: Ask HN: What are you working on? (June 2026)

#458
I'm working on a Cowork/Codex plugin for reading and manipulating docx files. It uses 2-5x fewer tokens compared to the Anthropic's docx skill and is much faster.

The main target users are lawyers who redlines and drafts legal documents, and they almost always use docx.

It can be used together with Claude For Legal; The combination is pretty magical.

Here's the plugin: https://github.com/LegalRabbit-AI/legalrabbit-docx-claude-pl...

Re: Ask HN: What are you working on? (June 2026)

#460
I've been keeping myself pretty busy lately.

Con Edison keeps getting so stupidly expensive that I decided to use my backyard for reasons other than generating weeds that I have to pay someone to remove, and instead decided to set up an off grid solar in my backyard. I bought an Aferiy P310, learned how to use a few tools to drill some holes in my bricks, and set up a bunch of Home Assistant automations, and now my basement and living room is powered by nuclear fusion with an eight minute delivery time.

Of course, now that I'm babysitting a Home Assistant instance, I felt like I should use it; Google is completely and totally incompetent with any of the "smart" devices, to a point where I swore an oath in blood that I will not buy anything Google Home or Nest related ever again. I've been replacing my awful Nest lock and awful Google thermostat with Matter-compatible stuff to work with Home Assistant.

I have been having Claude port an old game to WASM. I'm sadly not quite yet at liberty to discuss the intimate details on it (since it is not my game), though hopefully that will change soon.

Unlike a few other things I've automatically gotten ported to WASM [1] [2], this one has proven to be a lot more difficult and required a bit more active labor on my end. It was written using a strange combination of C++ and Java, with some JNI glue written in a way that neither I nor Claude are very familiar with.

It's been pretty fun figuring out how to get CheerpJ and Emscripten playing together, and it's been fun to actually write code and still be a little smarter than AI at it.

[1] https://showbo.at/3dmovie

[2] https://abuse-wasm.pages.dev/

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