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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#452
I just want to play Age of Empires 2 on AR on a table, with tiny armies battling it out. I have seen games like that exist but I want them to look like cool, not headache inducing. Something that invokes my Indian in the Cupboard memories (other than bloodshed or a permanent sense of loss of life :))

Re: Ask HN: What game do you wish existed?

#455
A modern version of XBattle, a 1990s Unix game. It most resembled an RTS, but very abstract. You manipulated flows of "troops" to try to take over territory. The game had a lot of variant rulesets each of which led to an interesting game.

There's been some efforts to release modern versions of the game; some rewrites in Java, at least one browser game. None took off.

https://gamicus.fandom.com/wiki/Xbattle

Re: Ask HN: What game do you wish existed?

#456

Everything sim. You start with, say, Sim City. You find that your rail network isn't working properly, so you switch contexts to a kind of Transport Tycoon style game, where you can optimise the train schedules and destinations. You realise that the factory you're delivering stuff to is struggling, so you switch context to a Factorio style optimisation game. You realise that the inputs to the factory aren't pure enou…

This can be done, but not as interlocking or real time as everyone thinking. It's designed around "points". Factory (or maybe materials) points, health / hospitality points, etc.

Basically you'll be given some "special" buildings where you can place the other-genre games . Let's say that you have a "60x60 1 level hospital" that when you placed it in the city, you can interact with it via theme hospital style.

Now in theme hospital-like, it has reputation / ratings where it translate directly to "hospitality points" for your city. When you exit the mode, it stopped the simulation and the points freeze. Similar with factory points.

Re: Ask HN: What game do you wish existed?

#458
Mars Colony RTS with a strong emphasis on optimizing the ecosystem for self-sustainability and economic viability. 50% Age of Empires, 50% Factorio.

- Manage energy, waste, air, soil, water, food production.

- Build and expand your colony above and below ground.

- Manufacture robots, rockets, tools, everything your colony needs.

- Keep your population healthy through infection, virus, disease outbreaks.

- Control immigration/emigration policies to optimize skills and capabilities.

- Explore the planet and gain scientific skills and funding.

- Declare independence from earth and fight a war if you so choose.

Expansion packs: spread your empire to space, asteroids, and other planets. Basically The Expanse but in an RTS.

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