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Ask HN: What are you working on? (September 2026)

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441–450 of 827 posts

Re: Ask HN: What are you working on? (September 2026)

#441

https://easel.games A programming language which lets you code multiplayer games like singleplayer games. Every program written in Easel is guaranteed deterministic and snapshottable, which is how it can automatically make your game multiplayer automatically using rollback netcode. My hope is that teenagers who makes games in Scratch might like to make games in Easel because it means they can make games they can play…

What I don't understand about your idea is that netcode as far as I understand is way more complex than you make it seem. The netcode for something like a MOBA or MMORPG is drastically different than the netcode for a much simpler turn-based game. They have elaborate synchronization mechanisms to make the illusion not break-down in various ways due to latency. And then even for simple turn-based games, there has to b…

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Re: Ask HN: What are you working on? (September 2026)

#446
I'm working on StoryStarling (https://www.storystarling.com). It creates custom hardcover children's books from scratch around any idea, instead of swapping names into pre-set templates.

We mostly focus on things you cannot find in bookstores: bilingual stories with parallel text for multilingual homes, and non-fiction for kids who have hyper-specific obsessions (like tunnel boring machines or wastewater systems).

Re: Ask HN: What are you working on? (September 2026)

#448
post #37

Optimem, a spaced repetition learning app that aims to be a user-friendly alternative to Anki. Or a more effective version of Duolingo. https://optimem.org

Have you heard of comprehensible input? Seems to be better for languages.

Yes! I’m working on adding that to the app in the next update.

Re: Ask HN: What are you working on? (September 2026)

#450
Still OnlineOrNot (https://onlineornot.com/), 5.5 years on.

Most recently I shipped an MCP server (w/ OAuth sign-in) recently to expose the API a bit better to agents, a TypeScript SDK and rewrote the CLI to use it. Also been reworking the terraform provider to cover the whole OpenAPI spec's surface area.

Just before LLMs became a thing I took the time to rewrite from having a private GraphQL server + public REST API to just using the REST API to build the product, super glad I did.

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