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Ask HN: What are you working on? (February 2026)

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441–450 of 1001 posts

Re: Ask HN: What are you working on? (February 2026)

#441
A project builder.

I often have ideas, then spin cycles on starting the project, getting auth in place, making a marketing page, doing SEO, building and configuring pipelines for mobile app release, etc, etc.

My project builder just takes a name, a few configuration options (do you need payments? Analytics?) and spits out a templated build with Terraform that I can 1 (okay maybe 3) click deploy to GCP + App Stores.

The nice thing (I got help with Claude Code) is that now all my projects are in one place, I have a dashboard where I click in to and edit the code (with hot reloading - it deploys code-server and the applications in a small Kubernetes cluster, each project has its own pod) and when I am done editing I just click Deploy and it updates the "production" service in Cloud Run.

Not really interested in selling it as a service or anything (it's a bit too opinionated for that), but it's a very fun project to work on. I need to make Git + Versioning of the code work right now you only have a single copy of the code which isn't great!

Re: Ask HN: What are you working on? (February 2026)

#442
I am currently not really working on anything major, due to time constraints.

However had, on my semi-immediate todo list in the future are:

- improvements to the scripts I use to compile software from source; I want to be able to build a complete LFS/BLFS without any interaction (I know there is AFLS but I don't like the format or restrictions; I literally want to be able to do everything here via actionable scripts at every moment in time, including using git sources rather than old releases)

- continue on the unified widgets project (e. g. use oldschool GUIs but also for the web "GUIs"). Describe once, run anywhere, in any programming language. This is obviously way too much for a single person, so I mostly want to get the foundation right, prototype primarily in ruby, then add python and java to it. The "end format" should be for normal people, e. g. they should be able to describe everything in one format, and then have that be the basis for every GUI.

- continue working with regard to bioinformatics, also with a focus on normal people (non-tech savvy people). Most bioinformatics software was written by math-heavy tech-centric people, which makes sense. It's not trivial to work with that (we have AI to work around this to some extent, but I feel that many people who use AI don't understand the underlying components; I kind of want something like a Linux from Scratch for all bioinformatics-centric software. Like not just use it but full and useful explanations that are not too technical, but also not too overly long.)

Hopefully gem.coop becomes a viable alternative to rubygems.org - I hate the corporate identity rubygems.org adopted (and you can see the fall-out in other areas, e. g. Heroku dying right now, which kind of means ruby will die too, if all use cases are eroded despite the pro-corporate focus RubyCentral embraced). Unfortunately things seem to become worse in general - I was hoping LadyBird would be a real competitor. The moment you make any statement that they perceive as "criticism" is the moment their code of conduct kicks in and locks you out. And that's not even after a first release; imagine how they will operate once people come in with complaints about LadyBird having problems.

The world wide web used to be a LOT more open in the past.

Re: Ask HN: What are you working on? (February 2026)

#443
A tiny web app for busy weeknight cooking.

You tap in what ingredients you’ve got, add a time limit + a couple of preferences, and it gives you 3 genuinely doable dinner ideas with step-by-step recipes (no “manage your pantry”, no endless scrolling).

https://spud.recipes

It’s early, but people seem to like the “use up what you’ve got” angle. Feedback very welcome.

Re: Ask HN: What are you working on? (February 2026)

#444
post #157

A Jellyfin music client for Linux written in Rust and GTK: https://github.com/Fingel/gelly I thought it would be pretty simple, but here I am almost 6 months later still adding features. The positive feedback has been nice, though! People seem to appreciate (like I do) that its fast and doesn't use Electron or some other cross platform toolkit. Learning a lot. It's not vibe coded. Sad that I have to make that qualifi…

Does GTK work for your use case therein? Does the documentation work for you?

Re: Ask HN: What are you working on? (February 2026)

#446
Today I'm writing a Postgres native function to derive UUIDs from an integer primary key using AES intrinsics. This lets me expose public UUID keys while still using an efficient 64-bit sequential primary key.

Not sure if I'll use it compared to just using conventional uuidv7 but it's nice to have options.

Re: Ask HN: What are you working on? (February 2026)

#447
I've been on and off attempting to reverse engineer old Sierra games in Godot. I've brought in AI to build tooling to speed up asset extraction from the old game files which has been a huge help. I just got building placement working last night which was a huge win.

This is part of a small hobby where I try to recreate aspects of old games myself to see how I would implement them. I eventually hope to have the skills to create the kind of game I miss playing when I was a kid 30 years ago.

Re: Ask HN: What are you working on? (February 2026)

#448

Today I'm writing a Postgres native function to derive UUIDs from an integer primary key using AES intrinsics. This lets me expose public UUID keys while still using an efficient 64-bit sequential primary key. Not sure if I'll use it compared to just using conventional uuidv7 but it's nice to have options.

Sounds fun!

Another option out there is "UUID47" which uses siphash[0]

0. https://github.com/stateless-me/uuidv47

Re: Ask HN: What are you working on? (February 2026)

#449

My VPS was purged due to a platform hack. I did not keep a backup, and I am trying to figure out what to do. There is no plug and play solution for backup. From what I understand, I have to set up rsync and dump files via cron to a Raspberry Pi. But there is no snapshot-like feature. I am using KVM from Cloudcone (their virtualization software was hacked about a week ago) and I am using RPI4. Then I need to set up my…

Hey, sorry it was hacked.

You mention rsync which can be fine. But there are tons of other solutions, many that will have snapshot features. I use borg backup, for instance. https://www.borgbackup.org/

Also, look into scriping your server setup with tools like Ansible or PyInfra. There is always the risk that bad things happen to servers, and when you want a new server it's great to be able to spin things up in a matter of minutes. Tools like these are profesional best practices these days.

In fact, if you have a scripted server setup and a server that doesn't collect data itself you may not even need backups. What is there to backup? Just spin up a new server with your scripts and carry on.

Re: Ask HN: What are you working on? (February 2026)

#450
I've been working on the demo for Globs, a daily puzzle game about finding the hidden theme behind a jumble of tiles:

https://threeemojis.com/en-US/play/globs

It was inspired by 2025 by thomaswc, a 45x45 connections-like puzzle. Globs jumped off from there and it's been very fun to make. I have AI generating the puzzle groups and it keeps surprising me everyday with what it comes up with. I've got demos up for over 20 different languages, and many different sizes of puzzle. Just recently, I got the puzzle to be generated daily for American English, British English, High German and European Spanish. It can also do custom theme puzzles like the following:

Big YC https://threeemojis.com/en-US/play/globs/en-US/demo?size=big...

Jumbo HN https://threeemojis.com/en-US/play/globs/en-US/demo?size=jum...

There is still some bugs I am tracking down (open the page in a private browser if you hit stale data) but the game has really come together lately and been a lot of fun, I hope you all like it!

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