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Ask HN: Show me your half baked project

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Re: Ask HN: Show me your half baked project

#441
I've been building https://parabible.com for a few years now (code is at https://github.com/parabible/). It's a tool for doing biblical research using the original languages. It provides the usual morphological tagging and parallel versions (with Greek/Hebrew, including the LXX but I'm not interested in just pumping it with rubbish data that a lot of bible sites like doing—I'm doing a PhD, I know what data is valuable).

The real value proposition is the way that searching works. I have the BHS (the standard Hebrew edition) tagged with parsing and syntax and, critically, searches respect syntax. That means you don't have to search for words within n words of each other or within the same verse; you can search for words in the same clause. Finding Hebrew idioms is a lot easier like this.

My research is in the Old Testament so this is only true of Hebrew right now but I'm doing a lot of work rewriting the backend which will make it easier to import new translations and search any of the tagged data.

I am quite proud of the UI. It's React with MS's Fluent UI components, though, and I feel like it's a bit sluggish (but my server is also slow).

But hey, I use it as my primary interface for working with the Hebrew so it serves my purposes. I also made some tutorial videos to onboard intrepid users (there's a button in the toolbar to take you there), which I feel like makes it a "real" project, now :)

Re: Ask HN: Show me your half baked project

#442
Pincam: A simple pinhole camera library in Python/Numpy/GeoPandas. Pincam allows you to easily manipulate, analyze and plot 3D images with GeoPandas.

https://github.com/saeranv/pincam

It's dead useful (for the kind of work I do) - but I'm stuck on whether it's worthwhile to finish it up with a proper raycaster to more accurately resolve depth order of the geometries. Currently I've managed to implement ~70% of pincam's features with Pytorch3D's camera and mesh library, and while it doesn't provide clean graphics like Pincam, it gets the job donE.

Re: Ask HN: Show me your half baked project

#445

I'm trying to learn FPGA by making a really tiny CPU: https://github.com/jes/jescpu > An 8-bit CPU, and 8-bit address space. This means there are only 256 bytes of memory available. > There are no register operands, no immediate mode operands, and no indirect addressing. All operands are direct addresses. In particular this means that to use pointers you need self-modifying code (i.e. rewrite the address of the instr…

can you explain the pseudocode for opcode 6? I don't understan why mem[b] isn't present.

Re: Ask HN: Show me your half baked project

#448
Voxelmetaverse, a voxel game platform based on voxel.js

Live demo: http://voxel.github.io/voxelmetaverse/

Source code: https://github.com/voxel/voxelmetaverse

I had big ideas for it but didn't get too far, after several years of working on it. Just published a retrospective today: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... - it could be developed much, much further.

Re: Ask HN: Show me your half baked project

#449
https://noscript.it/

A little hack I made to view websites with JavaScript disabled, mainly useful on iOS where there is no real noscript extension.

Useful to share links with JavaScript disabled. And as added bonus it bypasses a few paywalls or article-per-month limitations.

Still has bugs and issues with detecting when a site blocks rendering in iframes.

Re: Ask HN: Show me your half baked project

#450
Tuna programming language: https://github.com/Conder-Systems/tuna-lang

The intended use case is rapid development of microservices. I’m excited about it because you can describe reliable and secure apps concisely:

https://github.com/Conder-Systems/tuna-lang/tree/main/demos/...

Tuna presents a single system image abstraction so developers don’t need to concern themselves with scalability.

It’s all open source and I welcome contributors/feedback!

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