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Ask HN: What are you working on? (January 2026)

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431–440 of 914 posts

Re: Ask HN: What are you working on? (January 2026)

#432
Over the holidays I built a simple website which lets children (of all ages) easily draw something and then bring the sketch to life using AI and a prompt.

https://funsketch.kigun.org/

Only shared it via Show HN so far, and am still regularly getting some creative submissions. Will be sharing it at an art festival later this year so kids can have a more active role when visiting.

Re: Ask HN: What are you working on? (January 2026)

#433
I needed some pixel art for a different project, so I made 8BitSmith, a simple pixel art & sprite generator.

I'm expecting it is pretty niche, but animations tend to be very time consuming for people like me, and getting quick sprites that I can drop into a platform is a big time saver.

The project was 90% vibe-coded and I documented the tech stack here: https://www.8bitsmith.com/tech-stack

Re: Ask HN: What are you working on? (January 2026)

#435
I'm in the final stretch of self-publishing my debut sci-fi novel Sector 36. Been working at it for almost 2 years. I'm waiting for the final print proofs to make sure things look good before the "official" 1/31 launch date.

I vibe coded the book website over the holiday break - https://sector36.space/

I've been serializing chapters on Substack - https://sector36.substack.com/

Re: Ask HN: What are you working on? (January 2026)

#436
Over the last 2 or 3 years I've been building a Common LISP implementation in Go so that Go packages can be utilized by LISP code. Building a REPL with lots of interactive features was rewarding as was taking up the challenges of the object systems (CLOS and Flavors) and generics. Just open sourced it at the start of January. https://github.com/ohler55/slip

Re: Ask HN: What are you working on? (January 2026)

#437
post #430

Earlier quoted context omitted.

Very nice, did you run into any interesting challenges?

Mostly what I was able to read from the papers seemed to work. There were some remaining issues related to detector non-equivalence (I think) that appear to be solved with a temperature stabilized detector or very strongly attenuating the beam; the latter isn't ideal as it reduces the signal to noise.

It's interesting how fast such experiments usually run into the laws of physics. I'm trying something along those lines myself and I've found myself wishing daily that light traveled a bit slower. I see Discworld in a wholly different light ;)

Re: Ask HN: What are you working on? (January 2026)

#438

Nowhere near as impressive as some of the things here but I’ve been slowly growing out a daily puzzle website https://regularly.co - I built the first few games for my wife, no subscriptions, no pay to play, no sign up needed. Im launching a new word game next week which I’m super excited about. If you do play it and have any feedback do shoot me message!

Like the game. for no place king X the ux would be faster for me if i could draw a line where no kings can go.

Ah another nice feature would be blank out game until you hit start and cant reset timer. I like to compete with friends and resetting time makes it so you cant compete.

Re: Ask HN: What are you working on? (January 2026)

#439

I'm working on shipping the second batch of the Brighter Lamp, a lamp that's equal to ~30 normal lamps for daylight levels of light indoors. We delivered our first 500 units last month and got positive reviews, but lots of small issues to straighten out. [0] https://getbrighter.com/

wow, looks awesome!

Would love to pick one up if there's ever a sale!

Re: Ask HN: What are you working on? (January 2026)

#440
I am working on a local RAG LLM designed for lower end PC's - ability for people to try out searching their own documents, seeing it was such a learning curve to get to this stage - hoping others can learn from my mistakes.

https://github.com/acutesoftware/lifepim-ai-core

Only been public a few days, so please let me know if there are glaring issues.

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