Live data from Hacker News

Ask HN: Who wants to collaborate?

news.ycombinator.com

431–440 of 525 posts

Re: Ask HN: Who wants to collaborate?

#431
post #9

I want to build an ultimate SaaS boilerplate / starter as a commercial product. The audacious goal is something like “build a Trello clone from git init to a live product in under 10 minutes” Looking for like-minded folks with any of the following skills: - strong React - UI/UX design - TypeScript - AWS - SaaS building - writers for docs, tutorials, articles, evangelization - product / project manager

How much are you offering for these services and why is it different to any existing SaaS boilerplates on the market

Re: Ask HN: Who wants to collaborate?

#434

Earlier quoted context omitted.

Since you're in the mindset of capabilities, what do you think is a reasonable way to pipe them through the internet, or between cooperating programs on a given machine?

Well, the main challenge is that you can take a capability and limit it before passing it on. For example, take the FileSystem capability and wrap it in a new object that only allows access to a specific directory. Otherwise, you could probably use OAuth! Now, Firefly makes it possible to limit capabilities with arbitrary code. But suppose you instead had a declarative format for limiting capabilities. Then you could…

That's a lot to consider, thanks!

Ideally, I want something already baked as an OS, but if that isn't an option, then here's my backup plan.

I want a system that could let you build a sandbox that consists of an emulator, and a pipe to the rest of the world that only speaks capabilities. This would allow you to run arbitrary code without risking the emulator by handling actual system calls.

At its core, a capability is a token, which should be both authorization and address for some resource, there shouldn't be any other thing required. That is very much at odds with a channel subject to snooping.

The thing is, if you have access to a single file, to keep it simple... it should be easy to write a filter that takes that access, and creates a new access that the filter then handles, to make the channel write only, or read only, a DBMS, etc.

If you can run that filter on the same machine, or somewhere across the internet, no data should go around the filter. It should be possible for the filter to hide any URLS, etc. of the source capability.

I'm sure those types of issues come up eventually even internally to programs, as you eventually implement the proverbial half a Lisp.

If you support libraries, or units... how does a capability get passed between them?

Like I said, lots to consider, thanks!

Re: Ask HN: Who wants to collaborate?

#435
post #418

A lot of these projects are very serious, make the world a better place kind of thing, which is awesome, so I apologize if my project is more of just a fun thing. With Flash now being EOL, a lot of Flash games are disappearing from the net. While there are existing projects to create an open source Flash player which is good for legacy compatibility, nobody will build new Flash games. So my vision is to create a mode…

I may misunderstand your intention, but isn't this well handled by projects such as https://phaser.io/ and https://pixijs.com ?

You are correct that there are plenty of game engines out there, JS and otherwise, and I am not trying to replicate or compete with that. I would potentially look at offering integrations with them for people who want this kind of sprite based action/platform/shooter game. My focus is more on a distributed compute framework specifically oriented at running online, multiplayer games where the Authoritative Game State is maintained server side and multiple game clients connect via websockets. There is a loosely connected rendering library for building menus, lobbies, chatrooms, deckbuilders, auction houses etc, and potentially the games themselves if SVG is sufficient. The shadow DOM also enables screen sharing, remote viewing and streaming applications (except canvas). This would also be suitable for creating non-gaming applications focused around online collaboration.

Sprites, animation, physics, canvas/webgl are out of scope, but it might make sense to pick something and make it the easy/default integration.

Hope this clarifies things. Thanks for the comment!

Re: Ask HN: Who wants to collaborate?

#436
post #418

Earlier quoted context omitted.

I may misunderstand your intention, but isn't this well handled by projects such as https://phaser.io/ and https://pixijs.com ?

You are correct that there are plenty of game engines out there, JS and otherwise, and I am not trying to replicate or compete with that. I would potentially look at offering integrations with them for people who want this kind of sprite based action/platform/shooter game. My focus is more on a distributed compute framework specifically oriented at running online, multiplayer games where the Authoritative Game State…

That makes a lot of sense. Good luck in this very ambitious undertaking, but I think you’re right: it would serve the needs of many many modern game developers.

Re: Ask HN: Who wants to collaborate?

#437

Earlier quoted context omitted.

Well he's just describing his experiences. And I believe they are mostly truthful and that they generalize to some extent , in other words, the stark difference from other countries he's visited is not a statistical anomaly. He has hitchhiked across Africa (from south to north), the Americas and Asia so he has a lot of countries to compare. Are you saying that people are equally friendly, hospitable, kind and ethical…

Yes.

That is very naive and incorrect.

Re: Ask HN: Who wants to collaborate?

#438

Earlier quoted context omitted.

I building an app that helps crypto investors (traders will be added later), discover good projects. There are many projects of varying quality and the great ones frequently go under the radar until they have done multiple X's. My thesis is that it would be a good idea to have a service that brings them to investor's attention early. I'd love to connect and get input/collaboration from people who know the space.

interesting idea. once upon a time, i wrote a social sentiment analyzer for various cryptocoins. it was actually pretty accurate and made me a few bucks. quality was not considered at all, but after recently stumbling across forums shilling ICP (and subsequent research of said cryptocoin) I think your idea is a worthy one.

Thanks for your kind comments! Can we connect and talk more about this ? (Lol @ICP )

Re: Ask HN: Who wants to collaborate?

#439
post #372

If anyone is interested in trying to help solve "the social dilemma" (www.thesocialdilemma.com), collaborators is the right type of people we're looking to work with. The project has just been announced and you can learn more here: https://social.network We won't compete against facebook and other big tech compensation because we aren't planning to exploit peoples data, democratic systems, etc. for money. But if you…

If this is a social network, you should probably include a screenshot of the interface, features, and what a post looks like, so people know what to expect

Thank you for your feedback.

Re: Ask HN: Who wants to collaborate?

#440
post #124

Earlier quoted context omitted.

Aren't you reinventing ActivityPub?

Or indieweb. Or making improvements somehow?

thank you for those terms. I was sure I am not the first one who had this idea but I didn't know any projects. Now I know and I definitely try to join the forces with them.
Post reply on HN