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Ask HN: Who is hiring? (March 2014)

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421–430 of 456 posts

Re: Ask HN: Who is hiring? (March 2014)

#421
thisCLICKS - Saint Paul, MN (FULL TIME)

thisCLICKS is a B2B mobile and web startup that has reinvented the employee punch clock and staff schedule with our two products: When I Work and WageBase.

Our addressable market is huge. Sixty percent of all workers work hourly jobs, including over 75 million Americans. And we already have international customers.

Our 3,000 customers today have over 200,000 employees. We're expecting to triple our customer base this year. We have already exceeded $1 million in annual revenue and we didn't hire any sales staff to do it. We're growing at over ten percent per month.

After raising $4 million in our series A fundraising round, we have four immediate on-site openings:

  DevOps Engineer
  Lead Business Analyst / Data Hacker
  Android Engineer
  iOS Engineer

  - Do you have experience working on solid mobile or web apps?
  - Do you take the time upfront to architect maintainable solutions?
  - Do you balance your work and life, but also spend time growing your skills?
  - Are you ready to upset the human resources industry?
  - Do you rock an ironic ZZ Top beard?
  (Quite unnecessary, but you would totally get along with our designer.)
If this sounds like you, sign up at http://careers.thisclicks.com/

Re: Ask HN: Who is hiring? (March 2014)

#422
Return Path - Denver/Boulder area, NYC, San Francisco, Austin (full time)

www.returnpath.com

Return Path is the leader in e mail intelligence. We analyze email data and build solutions that generate insights for senders, mailbox providers, and users to ensure that inboxes contain only messages that users want.

We've grown over 30% the last few years. We are consistently one of Colorado's top 10 companies to work for. Openings include:

Sales Engineer, Anti-Phishing Solutions

Web Developers

Product Marketing Manager(s)

Data Analyst

Check out the Job Opportunities section of our website to learn more

http://careers.returnpath.com/work-with-us/job-opportunities...

Re: Ask HN: Who is hiring? (March 2014)

#424
CoverHound (SF @ 2nd and Mission) is actively seeking engineers (full-stack, Ruby/Rails experienced, local talent preferred) at both senior and early/mid career levels... We've got strong product/market fit, consistent 20% month-to-month growth and a fun, growing team.

Take a look below and at our jobs site http://coverhound.com/jobs or contact us at jobs@coverhound.com ... Thanks!!

======================

CoverHound is a venture-backed startup building the first brand that consumers trust in comparison shopping for insurance. Our service dramatically improves the experience of buying insurance by offering a best-of-breed online shopping experience with real-time rate comparison and access to experienced insurance advisors.

Our San Francisco office at 2nd and Mission is where our Product and Engineering teams are located. There's a bunch of great reasons to join us here in SF:

* Use modern technologies to change the way people find, compare and purchase insurance online.

* Solve interesting technical problems around consumer experience and scale, backend integrations and data analytics.

* Help scale our data-driven company and our full-stack, agile team.

* Work in an awesome office with the SF norms - macs, snacks and standup desks.

* Competitive salary, equity and benefits.

* Kelly Green Fridays, monthly Dogfood days and more

Re: Ask HN: Who is hiring? (March 2014)

#425
post #44

Etsy - Brooklyn, NY. Some positions are accepting remotes (check descriptions). https://www.etsy.com/careers We're looking for everyone! Web/mobile apps/tools/testing engineers; Designers; Ops; Marketing; We have a lot of open reqs for managers all over the world as well. --------------------- Etsy is the world's largest handmade, vintage and craft supplies marketplace. We are a values based company that believes tha…

Would you accept remote employee for the "Full Stack Software Engineer" position ?

Re: Ask HN: Who is hiring? (March 2014)

#426

Buffer ( http://bufferapp.com ) Hey everyone, hope your weekend is off to a killer start! February just came to a close and Buffer stands at 1.4M total users served by a small 16 person team spread across 12 cities and 5 continents. 130,000 of our users are actively using the product each month. We generated $333,000 in February, and we have $520,000 in the bank. The average salary at the company is $98,000 and our t…

Hey Joel,

You guys are doing a great job by taking the openness to a new level - love that! Sent an email for your backend position, would love to hear back from you.

Regards

Re: Ask HN: Who is hiring? (March 2014)

#427
CodeHS: Software Engineer in San Francisco

CodeHS is a site that helps teach computer science to beginners with a focus on working with high schools. We work with students and schools all over the US and all over the world. Make a big impact on a small team in an exciting space.

See more at http://codehs.com/jobs

We are a company with a social mission, and we believe that we can help make computer science more fun and accessible to high school students. If you are a programmer, but also consider yourself a teacher--or if you love coming up with creative ways to explain things--or if you want to work on a meaningful project instead of programming widgets at the widget factory--then send us an email. You can email me at zach@codehs.com

We're a small team of 6 with funding and a business model and soon to be a lot bigger. We have a monthly team hackathon (and recently had one for 150 students and teachers at Facebook http://facebook.com/codehs ), and are always thinking of ways to make working more fun.

See what students and teachers say about CodeHS: http://codehs.com/testimonials

How We Start Teaching:

We start teaching programming with "Karel the Dog," a dog that lives in a grid world and only knows four commands: move, turnLeft, putBall and takeBall. We use karel to teach that computer science is about problem solving. We start in JavaScript, but use a thin teaching library because we believe in teaching concepts over syntax.

Try it out and let us know what you think at codehs.com.

Our site is built in python, django, JavaScript, and we're on ec2.

CodeHS was recently a winner at NBC's Education Nation and has been featured on the Today Show and a number of other places.

Thanks! Zach

http://blog.codehs.com/

Re: Ask HN: Who is hiring? (March 2014)

#428
Hi all--

We're FlightCar, the world's first p2p car sharing company to operate at the airport. We're a YC company that's raised $6m+ in funding.

We're looking for a Lead UX Designer/Developer with a strong sense of design and a passion for creating beautiful interactive experiences. You'll be designing our desktop and mobile sites and developing your designs into HTML/CSS/JS/jQuery frontends.

About FlightCar: We give travelers free airport parking by renting out their cars to others. Everything's insured up to $1m. We're funded by General Catalyst, Softbank Capital, Brian Chesky, Ryan Seacrest, and others.

Responsibilities: - design awesome user interfaces - develop your designs into HTML/CSS - sketch, wireframe, and storyboard to communicate your vision with others - run a/b tests using Optimizely to make data-driven decisions - visual and interaction design of our desktop, iPad, and mobile sites - graphic design for billboards, posters, flyers, and online banner ads

Requirements: - able to create pixel perfect mockups in Photoshop - comfortable working in a fast-paced startup environment - have solid understanding of HTML & CSS - knowledge of jQuery and JavaScript preferred - knowledge of Google Analytics or other analytics software is a huge plus - love simple design and bright colors

Email rujul@flightcar.com if you're interested. Thanks!

Re: Ask HN: Who is hiring? (March 2014)

#429
GAME CLOSURE ENGINEER

Brief Description

We are looking for stellar software engineers to architect and build features for our core SDK (and more). Whether you're a generalist or specialist -- we welcome both -- as long as you enjoy the challenges that come with building a next-gen gaming platform, this role will be perfect for you.

Description

Game Closure is looking for great engineers to help us build the world's best mobile game engine. We are 25-strong and growing (carefully). If you want to join a great team, develop cutting-edge technology and have an impact, then we want to talk to you.

ABOUT GAME CLOSURE

Game Closure is democratizing mobile game development using HTML5, allowing developers to build a game once and launch seamlessly on a variety of mobile platforms (iOS, Android, etc.).

We write cross-compilers, custom browsers, ARM7 assembly, GPU shaders, Node.js & Python back-ends, JavaScript game APIs, and whatever else it takes. As an engineer at Game Closure, you will work with these technologies to build core features of our product. You will work with the best engineers in the world -- we have top talent in every part of our stack, from server architecture to browser optimization to Android internals -- on the hardest problems in mobile and social gaming.

A few other tidbits: - Backed by top-tier investors, including Highland, Benchmark and Greylock. - Located in Mountain View, right off Caltrain and in the heart of the Castro Street restaurant corridor. - We offer truly meaningful equity -- we want you to feel like a partner in our business and share in its success -- and competitive pay and full benefits

Some press clippings: - Techcrunch: http://tcrn.ch/XTR9ir - VentureBeat: http://bit.ly/TszL2o

WHAT WE'RE LOOKING FOR // WHAT YOU'LL DO

We are looking for stellar software engineers to architect and build features for our core SDK (and more). Whether you're a generalist or specialist -- we welcome both -- as long as you enjoy the challenges the come with building a next-gen gaming platform, this role will be perfect for you. We're at the size where we can still fit the role around the individual and their interests (rather than the other way around).

WHAT WE OFFER

In addition to a great work environment and solid compensation and benefits, Game Closure offers:

- Ownership: We're a small team, and we empower our people to pursue novel approaches. - Challenge(s): What we're doing isn't easy. We're working every day to solve the hardest problems in mobile game development. - Skills: There's zero stagnation here. We use the latest tools and technologies every day. You can touch all parts of the stack and see your influence on real, shipping products - Creative input: Ideas are valued from all corners of Game Closure, and we work fast -- that idea can go from concept to live in short order. - Community. Closures hang together. We take care of our people and believe it makes us stronger as a company. We enjoy working together and relaxing together.

TO APPLY

We'd love to hear from you. To apply for this position, click "Apply" below and you're off to the races. There is no 'black hole' here. We reply to everyone. Thanks!

Re: Ask HN: Who is hiring? (March 2014)

#430
GAME CLOSURE GAME ENGINEER

Brief Description

As a Game Engineer at Game Closure, you will build games internally on top of our truly interesting and powerful tech, and in the process help guide the future development of our platform. In addition to building kick-ass mobile games, you will play a pivotal role in creating a platform which will revolutionize the future of game development.

Description

Game Closure is looking for a Lead Engineer to help us build the games that guide the development of the world's best mobile game engine. We are 25-strong and growing (carefully). If you want to join a great team, develop cutting-edge technology and have an impact, then we want to talk to you.

ABOUT GAME CLOSURE

Game Closure is democratizing mobile game development using HTML5, allowing developers to build a game once and launch seamlessly on a variety of mobile platforms (iOS, Android, etc.).

We write cross-compilers, custom browsers, ARM7 assembly, GPU shaders, Node.js & Python back-ends, JavaScript game APIs, and whatever else it takes. You will work with the best engineers in the world -- we have top talent in every part of our stack, from server architecture to browser optimization to Android internals -- on the hardest problems in mobile and social gaming, and create beautiful, frictionless games.

A few other tidbits: - Backed by top-tier investors, including Highland, Benchmark and Greylock. - Located in Mountain View, right off Caltrain and in the heart of the Castro Street restaurant corridor. - We offer truly meaningful equity -- we want you to feel like a partner in our business and share in its success -- and competitive pay and full benefits

Some press clippings: - Techcrunch: http://tcrn.ch/XTR9ir - VentureBeat: http://bit.ly/TszL2o

======

WHAT WE'RE LOOKING FOR // WHAT YOU'LL DO

You will lead a team building games internally on top of our truly interesting and powerful tech, and in the process help guide the future development of our platform. In addition to building kick-ass mobile games, you will play a pivotal role in creating a platform which will revolutionize the future of game development.

We don't have an exhaustive list of criteria for this role -- we're still at the size where we can still fit the role around the individual and their interests (rather than the other way around). Simply put, we're looking for hands-on engineering leaders, with experience successfully guiding and coaching teams building great games.

If this sounds like an interesting challenge, this role will be perfect for you.

WHAT WE OFFER

In addition to a great work environment and solid compensation and benefits, Game Closure offers:

- Ownership: We're a small team, and we empower our people to pursue novel approaches. - Challenge(s): What we're doing isn't easy. We're working every day to solve the hardest problems in mobile game development. - Skills: There's zero stagnation here. We use the latest tools and technologies every day. You can touch all parts of the stack and see your influence on real, shipping products - Creative input: Ideas are valued from all corners of Game Closure, and we work fast -- that idea can go from concept to live in short order. - Community. Closures hang together. We take care of our people and believe it makes us stronger as a company. We enjoy working together and relaxing together.

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