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Ask HN: What are you working on? (May 2025)

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Re: Ask HN: What are you working on? (May 2025)

#421
I'm casually ideating on a new orthography for Japanese that does not require Kanji.

Because it's hard to remember how to handwrite complex kanji (many people have character amnesia in real life due to smartphone usage), I casually wondered if it was possible create a Japanese orthography that was: (1) easily scannable (which rules out hiragana); (2) disambiguated words without Kanji; (3) still relatively compact? (which hiragana is not).

I figured a good substrate to start from was romaji + a new emoji system.

You know how people think LLMs can't invent things? o3 just invented this system whose goal is to maximally disambiguates homophonic Japanese words (performing the same semantic compression role that Kanji does today). This is the first iteration. After each romaji noun, it tags it with a geometric shape. These are the 30 tags o3 came up with (based on homophones requiring disambiguation):

  | Diacritic     | ◐  living              | ▢  built / object      | ⬢  nature               | ◊  abstract                  | ⟐  action / event           |
  | ------------- | ---------------------- | ---------------------- | ----------------------- | ---------------------------- | --------------------------- |
  | •  top dot    | ◐• adult / main person | ▢• building / place    | ⬢• plant / flora        | ◊• idea / thought            | ⟐• movement / travel        |
  | –  bottom bar | ◐– child / minor       | ▢– tool / instrument   | ⬢– water / liquid       | ◊– emotion / feeling         | ⟐– communication / speech   |
  | +  right plus | ◐+ group / collective  | ▢+ vehicle / transport | ⬢+ weather / sky        | ◊+ social tie / relationship | ⟐+ creation / production    |
  | ×  left cross | ×◐ animal (non-human)  | ×▢ food / consumable   | ×⬢ mineral / material   | ×◊ value / moral             | ×⟐ perception / sense       |
  | | center bar  | ◐| deity / honorific   | ▢| document / media    | ⬢| terrain / landscape  | ◊| state / condition         | ⟐| change / transformation  |
  | ‿  bottom arc | ◐‿ anatomy / body part | ▢‿ container / vessel  | ⬢‿ energy / fire        | ◊‿ knowledge / data          | ⟐‿ rest / passive state     |
I gave it this wikipedia JA text:

  現代における日本語の一般的な表記法は漢字仮名交じり文であり、漢字と平仮名(昔の法令などでは片仮名)を交えて表記する。漢字は実質的な意味を表す語に使われ、平仮名は主に活用語尾[注 1]や助詞に使われる。朝鮮語などでは漢字が主として字音語にしか使われないのに対し、日本語では和語にも使われ、外来語を除いてほとんどの語に使うことができる。煙草(タバコ)や合羽(カッパ)、珈琲(コーヒー)など大航海時代以降にヨーロッパから入った語彙には、外来語であるにもかかわらず漢字が使われるものがある。
And told o3 to rewrite it in the new system it just created:

  gendai◊| ni okeru  nihongo◊‿ no  ippan-teki na hyōkihō◊‿ wa kanji▢|  kana▢| majiri  bun▢| de ari, kanji▢| to  hiragana▢|  (mukashi no  hōrei▢| nado de wa  katakana▢|) o majete  hyōki◊‿ suru. kanji▢| wa  jisshitsu-teki na imi◊• o arawasu  go◊‿ ni tsukaware, hiragana▢| wa  omo ni  katsuyō-gobi◊‿ ya  joshi◊‿ ni tsukawareru. chōsengo◊‿ nado de wa  kanji▢| ga  shutoshite  ji-on go◊‿ ni shika tsukawarenai no ni taishi,  nihongo◊‿ de wa  wago◊‿ ni mo tsukaware, gairaigo◊‿ o nozoite  hotondo no  go◊‿ ni tsukau  koto◊‿ ga dekiru. tabako⬢• (tabako) ya  kappa▢– (kappa),  kōhī×▢ (kōhī) nado dai-kōkai-jidai◊| ikō ni  Yōroppa⬢| kara haitta  goi◊‿ ni wa, gairaigo◊‿ de aru ni mo kakawarazu  kanji▢| ga tsukawareru  mono◊‿ ga aru.
It's pretty readable, and takes care of the homophone ambiguities (remaining ambiguities can be resolved through context). It also naturally resolves onyomi and kunyomi. Add italics and punctuation, and katakana is replaced.

(of course, it's incorrect in parts... because LLM)

But the idea has legs. It will probably not replace Kanji due to cultural inertia, but this could a kind of shorthand especially for handwriting.

I'm pretty impressed! o3 just invented something new. It combined romaji and a tag system that it hallucinated to design a new Japanese orthography. As far as I can tell (I could be wrong), something of this nature has not been done before.

Re: Ask HN: What are you working on? (May 2025)

#424
I’m building https://ninja.ai/mcp/servers — an app store for AI assistants.

Most AI agents today are like smartphones without any apps. Ninja.ai makes it easy for anyone to install and use AI tools (MCP initially) that automate useful tasks, without needing to write code.

Think:

  - One-click install for AI-powered tools (MCPs, Model Context Protocol servers)
  - Automatically share relevant context so tools know what you’re working on
  - “Recipes” that bundle multiple tools into workflows (e.g., check inbox → pull receipts → send summary to accountant)
We’re focused on everyday users and small teams who want to get things done with AI — not configure it.

Still early. Just launched our prototype. Bootstrapped so far, now fundraising.

If you’re excited about agents, app ecosystems, or making AI useful to normal people, I’d love to hear your thoughts.

Re: Ask HN: What are you working on? (May 2025)

#425

https://sublevelgames.github.io/blogs/2025-05-24-armor-games... I analyzed 7 years of Armorgames.com data (999 games) to understand web gaming market trends. Key findings that might interest fellow developers: User standards are rising: Average ratings dropped from 7.02 (2018) to 6.45 (2025), but the percentage of high-quality games (8.5+ rating) actually increased from 12.3% to 14.7%. This suggests quality polarizat…

I'm not sure the take away for the first point that user standards are rising is correct. Could that also be the number of people making games is increasing? I say this because more highly rated games and a trending down of the average (more slop) could explain that as well. I think the idea that standards are rising would hold constant the number of games.

Re: Ask HN: What are you working on? (May 2025)

#426
post #382

Nest Thermostats of the 1st and 2nd generation will no longer be supported by Google starting in October. I'm working on an enclosure-compatible open-source version of the 2nd gen Nest thermostat. It reuses the enclosure, encoder ring, display, and mounts of the Nest but replaces the "thinking" part with an open-source PCB that can interact with Home Assistant

I love this idea. I don’t have a Nest, but I really appreciate you making an effort to keep these devices at least partially in service

Re: Ask HN: What are you working on? (May 2025)

#427

https://easel.games A game engine that lets you code multiplayer games without coding the multiplayer! My idea was to put multiplayer into the fabric of the programming language itself. This allows the engine to automatically turn your game into a multiplayer game, without you needing to learn anything about networking or synchronization. I imagine there are lots of people who have the talent and creativity to create…

That's a cool idea, and seems technically satisfying to work on. Well done!

Re: Ask HN: What are you working on? (May 2025)

#428
I’m working on LearnMathsToday, a mobile app that helps students learn math in a fun and engaging way. It’s self-paced, with AI-generated questions that adapt to each student’s level. One unique feature is AI-powered marking, which gives instant feedback on written answers. I’ve also added gamification—points, levels, and a storyline—to keep students motivated. Right now, the app is based on the Singapore syllabus, since I’m based in Singapore.

Feel free to download here: https://learnmathstoday.com/2025/03/02/learnmathstoday-app-i...

Re: Ask HN: What are you working on? (May 2025)

#430
I’m building https://TaleTwister.com – an AI tool that generates and narrates bedtime stories based on a kid’s interests, a specific moral lesson, age, and optional specifications. The product was born out of necessity (a stint of bad behavior that comes with age).

It uses GPT-4 for story generation, ElevenLabs for narration, and a simple Next.js + Supabase stack for the app layer. I’m experimenting with story memory (so kids can revisit recurring characters) using vector embeddings, and building a “choose-your-own-adventure” mode with dynamic audio rendering.

Biggest challenge so far: aligning narration, ambient sounds, and story pacing without sounding janky or robotic. Solved it by tokenizing and chunking the story for synchronized audio stitching via ffmpeg.

Another challenge was the inconsistent image illustrations via Dall-E 3. I’ve adopted a dynamic prompting method that includes as many details about the scene, character details, and other visual elements which should remain consistent on each of the storybook pages.

If your kid ever demands “one more story” after a long day, I built this for you. It’s had a meaningful impact on my son’s behavior.

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