Ask HN: What are you working on (September 2024)?
421–430 of 1001 posts
Re: Ask HN: What are you working on (September 2024)?
#422I’m working on marketing https://softwareengineeringhandbook.com/ We’ve experimented with various approaches to promotion, including HN, KDP, Amazon Ads, and most recently Reddit Ads. It's been interesting to see which strategies resonate with the audience, but we're still figuring out the best way to get it in front of the right people. And marketing is really hard!
Re: Ask HN: What are you working on (September 2024)?
#423Sheetany is a website builder that helps you quickly create websites directly from your Google Sheets without design or development skills, for blogs, directories, job boards, and more.
Re: Ask HN: What are you working on (September 2024)?
#424Re: Ask HN: What are you working on (September 2024)?
#425Still quite a bit of work to do but I wanted something that could be a one-stop shop for all kinds of 2D games. So you could use it to make something as varied as say UFO 50 [0] or any of the arcade games from the 1980s-90s.
I've always thought there should be more genre-specific "editors" instead of just "engines". Because even with the most powerful engines you still need a TON of boilerplate and Google-fu to make all the basic mid-layer stuff that’s necessary in almost all games.
The editors and toolkits that came with StarCraft, Warcraft 3 etc. enabled solitary creators to make some of the most popular games in the world like DotA, CounterStrike, even spawning entire new genres..
And I’ve always loved the “composition” paradigm: A workflow where you’d think about the basic behaviors that your in-game objects and characters will have, write them once, and then wire them together in many different ways.
And Godot has been the perfect starting place for that! Its editor is good enough and customizable, and its node hierarchy system fits perfectly with the idea of Lego-like components. I wanted to make something like Godot Nodes but for gameplay.
Hopefully soon I will have my ideal engine to actually make my actual game… :’)
Re: Ask HN: What are you working on (September 2024)?
#426I'm working on my scifi novel. I had started writing it when LLMs started taking off - I had been doing AI for two decades and I was well-placed to be in a good position to profit with the rise of LLMs, but I ended up gaining nothing much and I was depressed about it - so I started writing instead. Been picking at it for about a year before befriending an editor who encouraged me to keep writing. He's helped me devel…
Re: Ask HN: What are you working on (September 2024)?
#427Re: Ask HN: What are you working on (September 2024)?
#428I want it to be fully piloted via CLI for setup, deploys, and common actions like creating new posts. Bonus features would be random post, analytics, and view count routes built in.
Just having fun with it. I'm not sure if people beyond myself will want it.
Re: Ask HN: What are you working on (September 2024)?
#429Over the weekend, we trialled the AI on Reddit[0] and got 300 comments more than expected, so we're doing the above while there are a lot more eyeballs on us.
Super stressful but we're getting there.
0: https://www.reddit.com/r/Shortsqueeze/comments/1fr9ae1/give_...
Re: Ask HN: What are you working on (September 2024)?
#430I'm not working on anything. I'm resting.
I'll resume my previous projects in due time, but for the next few days, I only have my employer's problems to deal with, and have none of my own.