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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#421
1) Games should be able to operate in more moral ambiguity than clear black and white prescription

2) Game mechanics should violate your expectations more.

3) More variations on theme see https://www.gridsagegames.com/blog/gsg-content/uploads/2018/...

most games operate in a very narrow rangen of expectations that lead to a staid and predictable experience. Almost all first-person games suffer from this sort of homogenization.

Re: Ask HN: What game do you wish existed?

#424
SG:U universe-based exploration quest. Deep space, ancient relics, shiver inducing scales and technology.

Or a quest/RPG in a distant future, something in the spirit of Arthur C.Clarke’s The City and the Stars.

You get the idea.

Re: Ask HN: What game do you wish existed?

#425

1 - High quality RTS (think Warcraft 3, SC2, C&C, Dune 2) but with the ability to have maybe 100 - 200 people playing. 2 - Updated subspace - it was the level of competition and community that made that game amazing in the 90s. 3 - Civilization like civ 1 but updated with newer graphics/tech tree also the ability to be much more complex but only if you want to. Best part of the game imho was the exploration, simple b…

>2 - Updated subspace - it was the level of competition and community that made that game amazing in the 90s.

http://freeinfantry.com/

Re: Ask HN: What game do you wish existed?

#426

Star Control II, but more so. Star Control II is a collection of different interrelated minigame mechanics. You have spacewar-style combat, planet exploration resource collection, interactive storytelling with the communications with other races, resource and time management, ship and fleet customization, and exploration of the universe. But some planets could require a side-scrolling platformer, instead of the top-d…

How do you feel about Stardock's Star Control reboot? For me, it felt like a big tech demo, but not fully fleshed out.

Btw, Mass Effect was very inspired by Star Control with its use of minigames for mineral collection. I really want a game that's more of a 50/50 mix between Mass Effect and Star Control.

Re: Ask HN: What game do you wish existed?

#427
I always wanted to play a game that captured the feeling of Groundhog Day. You'd play the same day with the same scenarios over and over, but your skill level in various disciplines would increase, unlocking more novel content. Eventually you would learn the relevant patterns and develop the appropriate skills for a win condition, then you'd have to play "the perfect day" to win the game, so the end kind of devolves into you speed running slight variations to dial it in.

Re: Ask HN: What game do you wish existed?

#428
1. Like minecraft, but not blocky, allowing one to build all kinds of contraptions, circuits, mechanisms.

2. Something like Life is Strange, but with a game time of 2-3 weeks where the NPCs actions and responses intelligently evolve over time, leading to even larger choice branches.

3. Anything Mongol related.

4. Truly immersive language learning game, where you can learn a language from NPCs at any time period in history: Tang dynasty China, Heian Japan, etc.

Re: Ask HN: What game do you wish existed?

#429
I would like a Kerbal Space Program esque aircraft design + fly game.

We already have very sophisticated dynamical models for how airplanes fly (which are deftly integrated into flight simulators) but no way of designing custom airframes.

I'm thinking that you design an aircraft: choose wing cross section shape, taper, sweep, position, control surfaces, etc. You could choose materials (ok maybe no aeroelastic stuff, just weight and failure from stress).

Then you can fly it around for fun in a realistic simulator, combat with other players, or some other mission (range? transportation aircraft? etc.)

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