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Ask HN: What are you working on? (May 2026)

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411–420 of 1001 posts

Re: Ask HN: What are you working on? (May 2026)

#411
With AI IDEs, Personally I had to generate a tons of md files for planning a task, analysis on the code for something or other, a task doc for a feature - a summary to paste into the clickup ... and I saw many devs keeps on generating them, and all tucked away into folders. Good, okay.

For the company I'm currently working I had made a VSCode extension where I can sync the task doc with clickup via frontmatter.

I decided to take it to next level as a side project. I built a CI integrated, git-native, agent template transformable syncing pipeline with git MD files to any project management tools. That means, either you can save your md files vanilla in your wiki (thus using the clickup AI search to dig up later, get insights etc) or you can use a AI agent template transformer to turn it into a task template (Background, acceptance criteria, functional requirements etc.) and update or create a task on a board.

I've been working on it now. I don't know how it will fare, but I feel like product is coming up nice.

https://mdspec.dev

Re: Ask HN: What are you working on? (May 2026)

#413
I have fully implemented mutable torrents (BEP 46) in Transmission. When a torrent is created, you can set it to be "mutable", and you (and you alone) can add files to the torrent, remove them, modify them, or change their filenames. Other members of the swarm will be notified of the new change, and begin downloading that as well (if they use a client with mutable torrent support). For leechers, they can choose whether to allow mutability on a per-torrent basis, and only in the fashion that they prefer. They can even store every change (and seed those) too.

I have the macOS, Windows, cli, and web app working with this feature. I had a bit of a mixup with Gtk, so I don't have a Debian package for it, but it's buildable from source.

https://github.com/NoMoreNicksLeft/transmission

I would appreciate it if anyone wanted to test it. I'd like to think that the feature would be a big deal, even if my implementation of it's kinda crappy.

Re: Ask HN: What are you working on? (May 2026)

#416
I’m really interested in AI4MATH, as I believe it will eventually replace me.

I'm working on a mathematical knowledge base software.

It's kinda like a local Github for math. In fact the backend is actually a Forgejo instance, I'm building a frontend for human and also a harness for agents that automatically consumes the knowledge base and expand on it. I realized the Issue/PR/review workflow works well for maintaining knowledge base too.

The motivation is actually help mathematicians/me TODAY to able to do math together with human/AI.

The knowledge base keeps mathematical writing as plain Markdown, but adds stable IDs, backlinks, search, draft changes, review, approvals, and merge. The agent side can read the same pages, follow the same references, propose edits, and go through the same review process as a human.

I’m not using formalization here. Everything is still natural-language proofs. The practical reason is that many areas I care about are not easy to formalize yet because it is not in mathlib.

I see this as a transition project: useful before autoformalization really works well, and maybe still useful afterward as the place where humans and agents organize exploration.

Re: Ask HN: What are you working on? (May 2026)

#418
Drafting a small adaptive filter to deal with LLM generated email spam etc.

I don't often have time to do OSS projects, but will keep it readable for packagers. The most time consuming part will be overly verbose commenting needed for people to be able to audit the source quickly.

It is a boring side-project, but unfortunately a necessary one. =3

Re: Ask HN: What are you working on? (May 2026)

#419

I finally managed to finish a project and publish my first game on Steam: https://store.steampowered.com/app/4195030/balls/ It's a short chain-reaction game in which you explode balls bouncing in the screen, and need to build up to target scores. You build bigger and bigger combos as the game progresses. It was a blast to work on it, starting with a small toy and just adding features that "felt right" until I had a g…

Oh, this is cute and a great first game! I'm working on my first game as well (a top-down 2D tower defense game).

What engine or framework did you end up going with? I looked into Unity, tried Godot for a few weeks, but landed on just making a Typescript-powered canvas game with PixiJS for graphics rendering. Found it much easier doing it this way instead of having to learn a game engine.

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