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Ask HN: What game do you wish existed?

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411–420 of 1001 posts

Re: Ask HN: What game do you wish existed?

#411
Old school arena shooter with a focus on different movement styles. I want to see quake rocket jumpers facing off against tribes jetpackers against realCTF tractor beamers against unreal teleporters against any other thing you can imagine. I want to see the whole world of FPS movement mixed together in the the most insane ways. A small set of elegant weapons with no spam, and the rest of the focus on movement.

Re: Ask HN: What game do you wish existed?

#413
I want some kind of "space habitat simulator" where I can see what it would look like to be on a ringworld, or a Culture orbital, or other sci-fi habitats (a spindle? Dyson sphere?)

Something like Elite Dangerous so you can fly around it or visit the surface. (ED has rotating asteroid parking garages, maybe you can walk around them by now.)

Just something with realistic (!) scale, lighting, atmospheric effects etc., rather than just an arch painted across a skybox.

Re: Ask HN: What game do you wish existed?

#414

A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from…

Commmand & Conquer Renegade was the start of this 'genre'.

Re: Ask HN: What game do you wish existed?

#415

[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…

Grounded?

Re: Ask HN: What game do you wish existed?

#416

A full-featured open-world RPG that can be casually played in 2-3 hour sessions once or twice a week. I love this game format (Skyrim, BotW, WoW) etc but they're all best played very consistently for many hours at a time. I simply don't have that time anymore. Something that will remind you where you left off (what you were doing, where you were going), controls/mechanisms that aren't overly complicated (nothing wors…

You should look up Veloren or the game it's spiritually based off of, Cube World

Re: Ask HN: What game do you wish existed?

#417
I want a shooter based MMO. Closest thing I ever got was destiny but the MMO aspect of that was weak. Think world of Warcraft but the main gameplay is fps.

I love MMOs but I hate grinding in spam clicking the key aid for abilities. I want an mmo that lets my mind go numb from work like call of duty without the toxicity.

Re: Ask HN: What game do you wish existed?

#418
A remake of The Mighty Quest for Epic Loot. You built a maze/castle with traps, defenders, etc and your gold was stored at the end of the castle. You’d raid other castle to try and get their gold, meanwhile your castle would get raided.

Creative and new/fresh puzzle designs would keep your gold safe, meanwhile on attack you’d have to really plan and think how to move forward. There was pvp and pve, and I never felt the need to grind hours and hours because 1 good defense or attack felt rewarding.

RIP. https://en.m.wikipedia.org/wiki/The_Mighty_Quest_for_Epic_Lo...

Re: Ask HN: What game do you wish existed?

#419

Everything sim. You start with, say, Sim City. You find that your rail network isn't working properly, so you switch contexts to a kind of Transport Tycoon style game, where you can optimise the train schedules and destinations. You realise that the factory you're delivering stuff to is struggling, so you switch context to a Factorio style optimisation game. You realise that the inputs to the factory aren't pure enou…

That would be quite an impressive game. Each simulation would need to be automateable in case the player does not want to manage that particular aspect of the game. Otherwise the game will fall into the trap of "trying to please everyone pleases no one".

Anyways, I'm working on Archapolis, a city builder game. The game will feature more hands on management than existing games in the genre, such as being able to design/build your own buildings. The player will see the interior of the buildings so making the exterior pretty wont need to be worried about. I'm also aiming to have a city board that will automate parts of the game for you if you choose (like having a fire marshall to handle fires)

I've got a tech demo of the path finding code up on youtube here, in case you're interested in path finding hundreds of thousands of units efficiently

https://www.youtube.com/watch?v=7q0l87hwmkI

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