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Ask HN: Screenshot Saturday

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41–50 of 220 posts

Re: Ask HN: Screenshot Saturday

#41
post #26

Life Goes On! A game, built in Unity, about sacrificing knights and using their dead bodies to solve puzzles. http://i.imgur.com/qeuo84C.jpg http://i.imgur.com/g1oFM31.jpg http://i.imgur.com/7PoX6th.jpg This game started at a game jam two years ago. It became an evening and weekends hobby, then it became a full commercial release, and we just launched on steam. ( http://store.steampowered.com/app/250050/ ) I thought…

Amazing concept! :) Good luck with the game.

Re: Ask HN: Screenshot Saturday

#42
post #28

http://imgur.com/ax8oMxe A semi-social stat tracking website for DOTA players. More advanced statistics than gathered by DOTABUFF, but those aren't shown in the screenshot.

Thats actually pretty amusing, though I can't help but wonder whether it will only be convenient if actually integrated into DOTA/Facebook etc. At the moment, isn't it just DOTA: Stalker?

Re: Ask HN: Screenshot Saturday

#43
http://i.imgur.com/quhpXWi.png

NodeJS module to convert maps (shapefiles, geojson, topojson, or KML) into 3D models that are suitable for 3D printing. I've done a lot of 3D printing of map data before, but mostly using a pretty manual process to create the models. This auomates the whole thing.

The posted image is population by census block group in the bay area. The raw data is shown on the left and my converted 3D model for the 3D printer is on the right.

Re: Ask HN: Screenshot Saturday

#44
post #24

http://i.imgur.com/KpULrEs.png Localize.js, a javascript library for translating websites. It detects and translates text on your website, and provides a UI for ordering and managing translations. Docs: https://localizejs.com/docs/usage/installation

Very nice work. Definitely something we'll be using.

Re: Ask HN: Screenshot Saturday

#45
post #4

http://imgur.com/QUGUkxa PAGS: Programming Assignment Grading System. I'm a Msc student and a teaching assitant. Grading programming assignments of students takes so much time because of preparing files, environments, viewing code, multipe outputs etc. Besides my research, I developed this Docker based web application, where assignments are Dockerfile + run script + required/supplied/output files. Main motivation: I…

This looks pretty polished. The custom pricing plans is cool, maybe you want to set up presets or suggested plans?

Yeah, that would be nice, i.e. Java assignments may need larger RAM

Re: Ask HN: Screenshot Saturday

#46
post #41
post #26

Life Goes On! A game, built in Unity, about sacrificing knights and using their dead bodies to solve puzzles. http://i.imgur.com/qeuo84C.jpg http://i.imgur.com/g1oFM31.jpg http://i.imgur.com/7PoX6th.jpg This game started at a game jam two years ago. It became an evening and weekends hobby, then it became a full commercial release, and we just launched on steam. ( http://store.steampowered.com/app/250050/ ) I thought…

Amazing concept! :) Good luck with the game.

Thanks!

Re: Ask HN: Screenshot Saturday

#48
post #24

http://i.imgur.com/KpULrEs.png Localize.js, a javascript library for translating websites. It detects and translates text on your website, and provides a UI for ordering and managing translations. Docs: https://localizejs.com/docs/usage/installation

This is sick. I haven't looked into other website localizing solutions, but how is this approach better than what's currently being used in industry?

The traditional localization approach is very time intensive, and requires a large time commitment to implement properly. Localize.js automates most of the localization process, which lets you localize your site in ~10% of the time it would normally take.

The traditional way you'd localize a website is by replacing text in your template files with string keys. For example:

Hello world! .

becomes...

{{ t 'homepage.hello_world' }}

You'd then maintain dictionary files that maps "homepage.hello_world" to "Hello world!", with a separate dictionary for each language. Additional complications arise when you want to pluralize phrases, since different languages pluralize phrases differently, etc. It's a pain to setup an effective localization workflow using the traditional approach.

Localize.js handles all of this automatically, and removes the need to convert your template files or manage your own phrases and translations. If you're interested in trying it out, I'd love to get in touch :) bp@brandonpaton.com

Re: Ask HN: Screenshot Saturday

#49
Working on an iOS game with a friend, built with cocos2d. It's my first time doing native iOS development, and also my first time building a 'real' game (ie that moves). The performance concerns are really interesting, even with such simple graphics.

http://i.imgur.com/YBUEHhw.png

http://i.imgur.com/VoIu5sq.png

Re: Ask HN: Screenshot Saturday

#50
http://i.imgur.com/3fcnnfS.png

Help fund life changing medical procedures for people in need while you sleep!

Stream this album while you sleep and 100% of royalty payments go directly to watsi.org

I really liked the Spotify hack from a few weeks back (https://news.ycombinator.com/item?id=7428550), but didn't really have any interest in supporting that band. So I took the concept and uploaded pink noise (distrokid kicks back silent tracks) that I've been streaming while I sleep. Right now I'm just testing it with a handful of people and won't have results for another month or so due to a delay in royalty reporting. If we end up raising decent money, I plan to roll this out on a larger scale.

It's not technical by any means, but it's still a fun hack and I'm learning a lot about the streaming music business along the way. Based on what I've read, we can potentially earn $2-5 per user per night.

I've already been in contact with watsi and will be linking the distrokid account directly to the official watsi paypal so all funds will automatically get deposited to them.

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