Ask HN: I'm building one HTML5 game per week, need feedback
41–50 of 60 posts
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#42I really like your third game, very simple but it works and is engaging.
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#43e.g. on Game 3, track an event on each level up along with the number of death for that level.
Game 3 is really addictive. Good job
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#44Great games! Great start! Here's a talk you might be interested in from one of the guys who made "Ridiculous Fishing" on the Art of Screenshake: https://www.youtube.com/watch?v=AJdEqssNZ-U Basically, it's a bunch of interesting points on how to make action games feel more responsive and fun.
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#45Re: Ask HN: I'm building one HTML5 game per week, need feedback
#46Re: Ask HN: I'm building one HTML5 game per week, need feedback
#47Game 3 is my fave... Awesome... brings back memories of my Commodore 64 days where my favorite game was Galaga, crude pixels, smooth movement, great action. One small refinement suggestion: perhaps a few "tick marks" on the horizontal axis so people can time it right (if not for all, at least for initial levels, would lure players in a little more), eg see http://imgur.com/kDEgbTo Edit: here's a longplay video of tha…
Re: Ask HN: I'm building one HTML5 game per week, need feedback
#48Re: Ask HN: I'm building one HTML5 game per week, need feedback
#49Re: Ask HN: I'm building one HTML5 game per week, need feedback
#50Your games are fun, especially Jump Squares. I noticed that keeping the game going without pause has an addicting effect. (In comparison to the "push up button to restart" on games 1 and 2.) I had no intention of playing it all the way through, but I couldn't stop until I did.
Nice clean design for such simple games. Fun sounds.