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Ask HN: What are you working on? (August 2026)

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41–50 of 1001 posts

Re: Ask HN: What are you working on? (August 2026)

#41
I’m building an image sharing site (just for me and a couple of friends) that tries to emulate the old days of Flickr and Instagram. Chronological feed, no recommendation algorithm, no reels, no ads, etc. Knowing that it’ll never be open to registration or “real” users takes all the pressure and expectation away and it’s just been fun to work on.

Re: Ask HN: What are you working on? (August 2026)

#42
Ever since I read this https://paulbupejr.com/developing-the-optigap-sensor-system/ I've wanted to build a system that takes in a shape and adds bends and fiber routing so you can dynamically create readable objects. I was initially imagining wanting to add the bending points manually but I'm not so sure that's the best practice and I may want to think of a heuristic for good vs bad bend points before even considering the UI.

I also bought some cheap gloves from harbor freight and used a needle to route fiber through each finger to make a simple power glove like thing which I think I can connect to arm arm to make a cool robot game. I think of the two I am more excited for the first but its much more work than the second and my day job is getting more exciting than I would like so by the end of the month I'll have had to pick one to finish.

Re: Ask HN: What are you working on? (August 2026)

#43
I am working on Cangjie Workbook. I am trying to create the best in class tool for learning Cangjie. It's a Chinese input method based on decomposing characters into sub parts (not necessarily related to how they are written). It has a high learning curve, but it is a lot of fun to type with and helps you remember characters. It is a tool that I use myself. I already have a couple of users that have been giving me feedback. You can use a subset for free and without any login credentials. The complete product is available for a small monthly fee. Any feedback is welcome!

https://www.cangjieworkbook.com/

Re: Ask HN: What are you working on? (August 2026)

#44
I'm working a new Fantasy Football league/format that is category-based (like hockey/baseball) in an attempt to make games more "watchable". The problem with traditional Fantasy Football, is that half of the game (defence) is ignored, while not very economically-valuable positions, like RB and TE, are elevated far past their real world relevance. This new system is my attempt at fixing both problems!

Re: Ask HN: What are you working on? (August 2026)

#46
Succinct data structures. Finished the indexable bit vector, with nanosecond rank/select operations. Working on the range min max tree based balanced parentheses succinct tree structure, with support for the usual tree navigation and operations.

Re: Ask HN: What are you working on? (August 2026)

#49
Working on open sourcing my data analytics canvas: https://kavla.dev/

I've worked on it for about a year, with 1700 commits. I've been going back and forth if I should just open up the canvas or also the multiplayer experience.

I've always had the dream to make some money from a side project, but I don't think this one is it, so I'll just make the entire repo public. Just want to clean up some stuff first.

Lots of fun tech used: duckDB WASM, Cloudflare Durable Objects, tldraw and pocketbase

Re: Ask HN: What are you working on? (August 2026)

#50
post #29

I made a site https://snack.game where people can upload and share multiplayer games. It uses webtransport instead of websockets for the networking transport so the games feel a lot better than normal web based multiplayer games. I'm surprised more people aren't using webtransport given it's supported now by all major browsers.

How has WebTransport treated you in practice? I just shipped a little live map where everyone sees new reports pop in as they happen — I went with Supabase's realtime channels because I didn't trust myself to run my own socket layer, but I keep wondering what I'd gain by going lower level. Did you hit browser-support pain?
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