claude code and friends will make it much easier to rewrite python/js/$memory-hungry code in rust.
Ask HN: Will programmers write more efficient code during the memory shortage?
41–50 of 264 posts
Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#42If that happens, we will see it in triple-A games first. If some new titles have significant lower hardware specs than expected. If buyers can't afford the hardware anymore, the studios need to adjust. It's definitively possible to scale games down a lot. There are a few AAA games that were "dumbed down" for the Switch 1 (Hogwarts, cyberpunk, ...). And that's a really low-spec device. There are two factors: existing…
Spot on.
Now with LLMs and desktop app libraries such as Tauri, there is little excuse in choosing Electron to build memory hungry apps other than laziness.
Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#43Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#44> will programmers write Who’s going to tell them?
Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#45> will programmers write Who’s going to tell them?
Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#46And not all exorbitant RAM use is about sloppiness. Sometimes you can trade more RAM use for lower complexity. Bugs and development time were expensive. RAM was not. So sometimes there is calculation rather than sloppiness behind certain types of heavy RAM use.
Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#47Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#48If that happens, we will see it in triple-A games first. If some new titles have significant lower hardware specs than expected. If buyers can't afford the hardware anymore, the studios need to adjust. It's definitively possible to scale games down a lot. There are a few AAA games that were "dumbed down" for the Switch 1 (Hogwarts, cyberpunk, ...). And that's a really low-spec device. There are two factors: existing…
Are programmers and their use of data structures driving up storage requirements in games though? Or is it just high poly models and high res textures?
Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#49If that happens, we will see it in triple-A games first. If some new titles have significant lower hardware specs than expected. If buyers can't afford the hardware anymore, the studios need to adjust. It's definitively possible to scale games down a lot. There are a few AAA games that were "dumbed down" for the Switch 1 (Hogwarts, cyberpunk, ...). And that's a really low-spec device. There are two factors: existing…
> There are two factors: existing gamers not able to afford upgrading. But also new gamers, that might only be able to afford much lower spec PCs than people who bought 2 years earlier. Spot on. Now with LLMs and desktop app libraries such as Tauri, there is little excuse in choosing Electron to build memory hungry apps other than laziness.
Re: Ask HN: Will programmers write more efficient code during the memory shortage?
#50I think Rust's rise in popularity will probably lead to some benefits.
Games will probably get more efficient but they're easier to scale down to the memory that's available.