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Ask HN: What Are You Working On? (December 2025)

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41–50 of 1001 posts

Re: Ask HN: What Are You Working On? (December 2025)

#41
https://github.com/arcuru/eidetica

Eidetica - a decentralized database built in Rust, intended for local-first apps. It's still unstable but I'm progressing relatively rapidly. In the past ~month I have:

- Flown to SF to attend a conference in this niche: https://syncconf.dev/

- Added password based, transparent, end-to-end encryption

- Improved my custom CRDTs

- Added an index to store configs and metadata

- Built support for using sqlite + postgres for Eideticas backend (not pushed yet)

Once I finish the backend work I'll hopefully take a bit of a break though. I'm supposed to be retired.

Re: Ask HN: What Are You Working On? (December 2025)

#42
I built https://nofone.io . I ingest health insurance policies and provide insights to insurers on how to improve them and doctors to know what insurers expect to see in documentation and evidence. My hope is to improve the denial situation and standardize medical necessity criteria down the line.

Re: Ask HN: What Are You Working On? (December 2025)

#43
I'm in crunch mode doing the internationalization and localization of my spreadsheet engine. This is a rabbit hole and a nightmare in Excel, so a big opportunity for us to get this right.

This is the PR: https://github.com/ironcalc/IronCalc/pull/616

Feel free to comment and destroy it!

You can test it in: https://testing.ironcalc.com

Re: Ask HN: What Are You Working On? (December 2025)

#45
I keep on grinding on my Kubernetes IDE that allowed me to quit my day job over 3 years ago: https://aptakube.com/

I’ve also been playing with Bun and I have a business idea that would be a good fit, and huge potential but I just don’t have enough time to start something new anymore.

Re: Ask HN: What Are You Working On? (December 2025)

#46
A bunch of little electronic pin badges that I’m using to fund bigger projects

https://hortus.dev/s/badges

Currently in the works are a digital sand timer which can be used to track pomodoros (or any sequence of time intervals), and a Jovian orrery which displays the positions of Jupiter’s moons on a strip of addressable LEDs.

Re: Ask HN: What Are You Working On? (December 2025)

#48
Building pyreqwest, a high-performance Python HTTP client backed by Rust’s reqwest. It has gotten quite feature rich: async and sync APIs, similar ergonomic interface of reqwest, full type hints, and built-in testing/mocking. It has no unsafe code, and no Python-side dependencies. (Started after getting too annoyed with all the issues httpx has.)

https://github.com/MarkusSintonen/pyreqwest

Re: Ask HN: What Are You Working On? (December 2025)

#49
I got so sick of not being able to find good driving routes that I'm working on https://shuto.app but also because Waze wants but to cut through London for my current contract gigs rather than take the M25 sensibly I'm also working on having the algo handle that for default. Testers would be appreciated if you ping me below though at anosh@ below link.

Also if anyone needs a contractor hmu at https://elephtandandrope.com

Also working on youtube vids to teach people to code for personal branding and another channel for POV driving vlogs but editing eats time :(

Just whatever time can allow really!

Re: Ask HN: What Are You Working On? (December 2025)

#50
Making a realism game mod to Battlefield 6, which recently came out.

If you have played military sim (Milsim) games like Project Reality, Squad or Arma you might appreciate it.

Its quite cool how the game devs have made a lot of tooling to use; they use Typescript to hook into in-game events and functions.

There is a whole community making lots of content too:- https://bfportal.gg/

Currently I am working on an insurgency game mode; where one team has to defend some caches and use guerilla tactics, whilst the other team has a smaller size but the advantage of firepower and vehicles.

Hopefully have it released by Christmas time.

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