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Ask HN: How do you find high quality mobile games?

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Re: Ask HN: How do you find high quality mobile games?

#41
I think some of the best games I've found on the phone have been termux and connectbot. It's really fun to try to chain together as many jump boxes as possible and minimize latency or example.

My lowest score is 100ms latency for 17 jump boxes that travel across the circumference of the Earth's equator a couple times. It's fun to try out different crypto algorithms or different ssh programs, etc, but it would be nice to have a better organized leader board than just competing with friends.

Also, trying to get the smallest portable keyboard to have the most functionality and fastest typing speed is fun, but evaluating these 3 axes gets more difficult. Drawing the smallest square possible under the curve of number of jump boxes vs latency gives a decent metric for the jumpbox game, similar to the h-index.

Anyway, these are the best games I've seen. If anyone else has good games id love to hear them.

Re: Ask HN: How do you find high quality mobile games?

#42
It's the same for me in the Mac App Store. There seems to be only iOS shovelware crap in the Games section. And the Apple Arcade games are mostly 'cleaned up' versions of the F2P games e.g. no more microtransaction currency to buy, but the boring mechanics to incentivise buying them are still there.

I had more luck on 3rd-party sites like itch.

Re: Ask HN: How do you find high quality mobile games?

#45
post #4

Pay for Apple Arcade. Games in there are guaranteed not to have ads, spam, or microtransactions.

Oftentimes the games are just cleaned up versions of their microtransaction-ridden originators, bearing the same incentivisation mechanics just without having to pay money. So that's pointless then.

Re: Ask HN: How do you find high quality mobile games?

#46
Honestly this is one of the reasons I just flat out gave up on mobile gaming. Every game I see nowadays is the same mouth-agape icon with screenshots that have nothing to do with the game. The play store I'm guessing is optimizing for in app purcahses rather than finding me games I would play, which is a real shame. I periodically try and take a look there, filtering for only paid games and sorting by rating, but the results are rarely good. Also it seems like the top spots don't change for years.

The other reason is that I'm the type of guy who likes to play strategy or factory games (think Civ, Starcraft, Factorio or Satisfactory) and I just don't think those types of games can ever translate well to mobile.

Re: Ask HN: How do you find high quality mobile games?

#47
post #20

Earlier quoted context omitted.

Paying for the game

How much? Mobile games aren't any less expensive to develop than desktop or console games, but I doubt you'd be willing to pay $50 for one.

Depends on the game. I gladly paid for Monument Valley (one of the finest mobile games I ever played) but would never pay for crap like Flappy Bird.

Re: Ask HN: How do you find high quality mobile games?

#48
Shovelware has certain traits because it wants to get your money so bad, and that makes it easy to avoid. There is the default shovelware UI look (skeumorphic and performative - not a lot of substance but very flashy, lots of emphasis on graphic design and little on content), the default shovelware sounds in trailers, and the default shovelware design ideas that come up again and again. These things are palatable to the vastest possible majority of people, so they are a sign of shovelware to be avoided.

Another sign of shovelware is that it tries to sell itself to you too much, or please you too much. Like a good people pleaser person, usually there are ulterior motives. This includes games that are way too easy and much too rewarding, fake trailers and key art that looks unreasonably good for a mobile game, use of IP-adjacent words (Great Mafia Auto: Miami) and so on.

In contrast, games I like will have complexity and it will usually be clear from their key art and trailers that losing is very possible, and some mastery is expected. For example, Zachtronics Soilitaire, Mini Motorways, Osmos, Elevate, and so on. Looping back to the first paragraph, these games also have UX and game design that is very different from the shovelware bunch.

I pick PC games the same way - if they are very heavily advertised but it's the same formula that has been done a million times and they don't offer much on top, I'll pass it. And if it's too hand-holding, I will pass it, too. There are games that are made to be extremely easy to consume and sweet on their players, and nothing else. Where all the game design (or incremental game design since the last release in the franchise) went to make it appeal to people more and not to offer anything new.

Games can be like refined sugar - very sweet when you eat it and triggering strong cravings when you're about to buy it; but after you've eaten it, you realize you've consumed trash. Nowadays, I like the games that have little bit more to them than just excessive player-pleasing (player service) as a form of extracting money at the fastest rate possible from as many people as remotely feasible.

So how do you find high quality games? Don't buy what's begging to be bought. Buy what's good on game design terms.

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