Can I throw my hat in the ring? I’ve been working on this for.. a long time. AR VR iOS and macOS app for arbitrary code rendering in 3D space. Terminal like rendered glyph by glyph means perfect control over ever mesh and texture. The iOS demo is fun. You can walk around your code like an art museum, draw lines of executed traces, and perform visual hierarchical search. https://github.com/tikimcfee/LookAtThat
Wow, this looks very impressive. Going to check it out. Is there any plan to support languages other than Swift? I’m assuming that has quite a few technical hurdles associated.
The tracing is more complicated. SwiftTrace is a bit tangly, and I’m still trying to think of a way for folks to “drop in” something to their code base to produce a structured set of traces. There’s a file-backed array that is is used to read compacted run logs, so as long as I can can get the format right, it should work for most cases. I even experimented with a syntax rewriter to insert logs!
What languages do you use? What would you like to see supported?