Minecraft. My kids, a bit younger than 7, are ridiculously creative with it. They’re always making redstone music machines and piston machines. The best thing about Minecraft is that it naturally scales to their skill. They began just learning the controls and exploring. Then made simple houses. Etc… The older one is so hooked he builds his own mechanical pressure plates and pistons with Lego.
Ask HN: Technology/creative books and games for my daughter (7 years)
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Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#42Meccano sets. For MEV! I love them even 30 years after I got my set, was one of the best "toys" I got as a child. All old Lego mindstorm are amazing also. Primo is a toy for even younger people that is cute and teach them about sequences of actions and how to set that.
I guess they'll still produce some stuff on other factories, for the time being.
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#43If you intend to play something with her, I can recommend the board game Carcassone. Even if it's not children's game, it's perfectly playable for a 7-year old with some adjustments to the scoring (skip field-scoring). No reading or calculation apart from simple addition is needed.
Whatever you do do NOT buy all the expansions at once! Only one at a time over time.
There are games like Agricola that even when you lose you feel you built something, which can be nice for overcompetitive types.
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#44Kids love "make believe", being heroes, and playing with their parents: just make up your own story, give them some hit points and dice, then invent some checks as you go on.
It's good for their creativity, and you can sprinkle science-y concepts here and there (levers, archimede's principle, solving small puzzles).
I've been doing it with my kids, and they seem to have enjoyed it a lot, and I did more than them, I think :)
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#45My dad set me up with it + his notes from an incomplete attempt around age 5 or 6 and I probably didn't beat it until 7 or 8 (and continued like this for the next few games).
Here's my theory for a game like this vs something that's pure "learn to code/draw": Give her a world to explore that builds the -drive- to create.
I like Myst as a starter because:
1) It's unhurried. I wandered for a year learning what elements in each environment were interactive and slowly making sense of the puzzles. You -have- to simply explore and figure it out.
2) The worlds in it are masterpieces of art and creative thinking. Visually, it remains very engaging (the later games even more so) and you can tell it was a labor of love by a small team (particularly 2 brothers). Just as with books or nutrition, you want you and your children to be consistently exposed to the best of a given subject because that sets the imagination churning on what's possible and starts the process from a high bar.
3) It's a clever way to encourage familiarity and use of professional digital creative technologies (computer, mouse, etc.) rather than building additional affinity for touchscreens (which will happen naturally). Obviously you can create _a lot_ on a phone/tablet, but there's just more junk food around and it's easier to limit sources of temptation/mediocrity rather than fight them. I'd rather train my young child's willpower and self-regulation on easier opponents than modern apps, streaming, etc. :)
tl;dr- Anecdote of one: I consider the Myst series to be an important early step in my eventual journey into creative work and entrepreneurship (high school) and later a hybrid career in design/dev more broadly.
Link: https://www.gog.com/en/game/myst_masterpiece_edition (there are also newer 3D re-releases which retain most of the qualities of the original, but I think the values above are best expressed through the static scenes of the early editions and that, at 7, the new-shiny is missed less).
^ If you skim past the whatever was up with the Win7 reviews, you'll see my sentiments echoed -a lot- in the reviews. :)
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#46https://thehomeschoolscientist.com/kitchen-chemistry/
https://foodscience.psu.edu/outreach/youth
https://www.sciencebuddies.org/stem-activities/subjects/cook...
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#47Earlier quoted context omitted.
Consider this as a game advice but not a technological game. > they know video games exist and want to use them. Because so many of them are low quality, parents may have to seek recommendations like this thread. But also they know that a not-advised-by-parents games do exists as well and they are pretty easy to reach on the same device which can run every link or ebook from this topic. Tiktok/insta/whatever will mag…
OP didn't necessarily specify digital games. There are physical creative/STEM games that they can buy online from a link.
Science spreading must be similar to religion spreading. There are neither Christian/Muslim/whatever games nor books but new believers are keep appearing. Please observe/research their attitude, religious adepts of every religion are very interesting subject of learning.
It's interesting to observe how controvert is my root comment based on rate change, now it has a low rate but when the topic was new it used to be appreciated.
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#48What worked for us (8 year old boy) has been Lego, Turing Tumble, Gravitrax, Lego and Lego.
RE what's age-appropriate, Turing Tumble he got when he was 6, and it worked fine for him. Legos have been a thing since he was a toddler.
Minecraft is also something that our son enjoys, and I don't feel too terrible about him playing online w/ friends, as it is pretty creative, but I do worry about excessive time on screens.
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#49Meccano sets. For MEV! I love them even 30 years after I got my set, was one of the best "toys" I got as a child. All old Lego mindstorm are amazing also. Primo is a toy for even younger people that is cute and teach them about sequences of actions and how to set that.
Meccano is actually shutting down their last dedicated factory https://www.theguardian.com/world/2023/feb/23/last-dedicated... I guess they'll still produce some stuff on other factories, for the time being.
Re: Ask HN: Technology/creative books and games for my daughter (7 years)
#50I can highly recommend Amazing Tales, it is a pen and paper RPG for kids her age. I play with my daughter and she LOVES it. You only need a couple of six sided dice, although you can optionally spice things up with 8, 10, and 12 sided die if you have them (or you can make it special and buy some from your local games shop). It's basically collaborative storytelling, and the possibility of failing dice rolls makes it…
Hero Kids is another well regarded kid friendly rpg. Also only relies on 6 sided die and each session is an hour tops. Has been a fun way to spend a rainy day for our kids and they get pretty creative, so much so that the "story" sometimes continues throughout the day as they talk about their heros. Also cheap, especially if you purchase the bundle. https://www.heroforgegames.com/hero-kids/