Maybe there is a vector animation tool that is as easy to use as Flash was, but that fact that we rarely see vector animations like we did back in the day makes me think not. I used to work with a group that created training materials using Flash. We had a bunch of animators that knew nothing about coding, but they could produce all of these amazing animated videos using Flash. They could also produce interactive ani…
Ask HN: Are there things that Flash did that we still can’t do with today’s web?
41–50 of 159 posts
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#42ActionScript was a terrible language. More complex flash projects were really a hacked together mishmash of things, none of it standard, none of it supported without plugins, and oh, have we all forgotten about the weekly zero-days that flash had? It might have been more "creative" but that was also due to the fact that it was around at the beginning of the web, when everything was more creative. People had not figur…
When I was 12, me and my brother made simple flash games. You could produce something with cool animation, basically functional, in a week or two. What is the modern replacement for my nephews now? There might be one but I haven't seen it.
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#43ActionScript was a terrible language. More complex flash projects were really a hacked together mishmash of things, none of it standard, none of it supported without plugins, and oh, have we all forgotten about the weekly zero-days that flash had? It might have been more "creative" but that was also due to the fact that it was around at the beginning of the web, when everything was more creative. People had not figur…
When I was 12, me and my brother made simple flash games. You could produce something with cool animation, basically functional, in a week or two. What is the modern replacement for my nephews now? There might be one but I haven't seen it.
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#44I have no idea how to go about recreating my projects today in JS at all...
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#45Nowadays with WASM and WebGL you can do basically everything in a web browser, but you'll take a 100x performance hit. Every game using Unity/Unreal + WASM needs to download 10-20 MB of JavaScript before it even starts loading the actual assets. With Flash, that could have been a 10 KB SWF instead. Similarly, Flash had really fluid animations that were drawn purely on the CPU. Why my 266 MHz P2 could have better vect…
https://blog-api.unity.com/sites/default/files/styles/focal_...
couldn't find a live demo to confirm, which strongly speaks against Unity being anywhere as flashy.
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#46Maybe there is a vector animation tool that is as easy to use as Flash was, but that fact that we rarely see vector animations like we did back in the day makes me think not. I used to work with a group that created training materials using Flash. We had a bunch of animators that knew nothing about coding, but they could produce all of these amazing animated videos using Flash. They could also produce interactive ani…
The big problem is it was proprietary and the cost of entry was high at a time when I was short of cash for quite a few years.
Still, I wish I'd invested in learning it back in the day, as I really only came to appreciate its benefits after its fate was effectively sealed by Steve Jobs: could have made some good money whilst having some good fun doing it for 8 or 10 years up to around 2010.
(Of course, I would have had to deal with the consequence of my skillset being obsoleted seemingly overnight, but I got kind of a taste of that from the Microsoft ecosystem as well: it's WinForms, no, it's WPF, no it's Silverlight, no, etc...)
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#47Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#48I'm old enough that HSR is still part of my lexicon. Kids just think I'm weird, which is fine.
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#49HTML+JS is "turing complete" so in a sense you can make everything in HTML that you could make in Flash. In practice, I think the authoring experience has been lost. There is still Adobe Animate (which is the renamed Flash application), but I think you can not export to a fully interactive HTML application - only to static videos or simple HTML (like interactive ads). Maybe it is now possible, but I haven't seen much…
Re: Ask HN: Are there things that Flash did that we still can’t do with today’s web?
#50HTML+JS is "turing complete" so in a sense you can make everything in HTML that you could make in Flash. In practice, I think the authoring experience has been lost. There is still Adobe Animate (which is the renamed Flash application), but I think you can not export to a fully interactive HTML application - only to static videos or simple HTML (like interactive ads). Maybe it is now possible, but I haven't seen much…
> HTML+JS is "turing complete" so in a sense you can make everything in HTML that you could make in Flash. I love how turing complete gets thrown around every time. Can a turing machine by itself run a voice chat, print documents, display images, stream videos? If I emulated a turing machine on a 1 Hz CPU would it be capable of decoding a 4k video stream in acceptable time?
But that "Turing completeness" or "result achiveability" is not at all the interesing point.
The point is that despite this "completeness" or "equivalency" there is a difference. You could write a line of business application in plain C or say even FORTH, but it is probably easier and makes more sense in C# or Java. And you can create great games and animations in HTML+JS, but something was lost in the experience, and in the tooling, that was available with Flash.