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Ask HN: What projects are you currently working on?

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41–50 of 93 posts

Re: Ask HN: What projects are you currently working on?

#41
A management game for arpgs. I don't like spending 8+ hours on a build only to have it die to something stupid in hardcore, so I'm trying to condense the experience into 15 to 20 minutes.

The core gameplay loop is making choices for your build and the ai playing out a few missions/maps at faster than human speed. After the ai's done, you make some more choices with the new loot and experience.

Basically, Football Manager for Path of Exile.

Right now I've got the combat system, DamageMods, StatMods, and status effects.

Re: Ask HN: What projects are you currently working on?

#42
I'm reworking my first rails project into Elixir-Phoenix & Vue.js app as a learning exercise. It's a video manager for learning resources (Vimcasts etc.). So it "knows" about parsing a number of feeds, and can download from youtube etc. (shell out to youtube-dl). Allows you to comment and export them all to a page (so you can keep track of what you've looked at and learned).

Quite enjoying reworking it, once it's in a usable state I'll be putting it up on Github and posting a link here. I'm sure there's _lots_ I'm getting wrong, but I'm definitely enjoying the process.

Re: Ask HN: What projects are you currently working on?

#43
I am re-analyzing a library of galaxy merger simulations to estimate how much of the sky is covered by debris pulled off during the tidal interactions between the two galaxies. This may have important implications for interpretation of datasets on the growth lifetimes of supermassive black holes in the centers of galaxies. The simulations were created for a different purpose (matching observations of mergers to numerical models), but are well-suited to this sky-covering project. So I'm essentially mining those simulations in a monte-carlo fashion.

Re: Ask HN: What projects are you currently working on?

#44
Building http://ossmetrics.com/ - Github Analytics and Lead research platform for open-source businesses.

I started working on it in parallel with my OSS business https://goreplay.org because Github literally does not give you any KPI's. The number of stars, won't tell you anything.

There is so many data generated by open source projects, and if used properly it can give you a huge bonus.

Did not launch yet, but some cool stuff coming soon :)

Re: Ask HN: What projects are you currently working on?

#45
I've been working on and off on a HTML5 and JavaScript encrypted chat application called Quiet Message. I use the result of a Diffie-Hellman exchange to transmit a key that is used to encrypt messages by the client. It's intended use case is to provide privacy on corporate networks with HTTPS man the middle devices. It's still very basic and messy but I'm slowly making progress.

https://qtmsg.io/login/hacker-news

Re: Ask HN: What projects are you currently working on?

#47
I'm currently working on a real time path tracer for games.

It's pretty neat what a simulation of physically-based lighting enables you to do in terms of lighting and visual phenomena. Needs fast hardware but we're getting there!

It's implemented in Vulkan and Rust.

Re: Ask HN: What projects are you currently working on?

#48
post #17

I'm writing a math book for programmers. https://jeremykun.com/2016/04/25/book-mailing-list/

As someone who recently went back and did an extensive review of college math, I got a lot out of your site. I'm looking forward to your book!

Re: Ask HN: What projects are you currently working on?

#49
post #13

I have several courses on Udemy.com. They sometimes go slightly out of date as frameworks release breaking changes. Right now, I'm just about to upload some updates to my most popular course on React/Redux: https://www.udemy.com/react-redux/?couponCode=HAOW8983

This is quite literally the third time in the past 24hrs that while I've been on the internet looking at other things, your course has come up. Must be a sign... buying it now!

Re: Ask HN: What projects are you currently working on?

#50

I'm currently working on a real time path tracer for games. It's pretty neat what a simulation of physically-based lighting enables you to do in terms of lighting and visual phenomena. Needs fast hardware but we're getting there! It's implemented in Vulkan and Rust.

Awesome that you're doing this in Rust! How's your experience been? (Would you be able to write a blog post about it later?)

I'm very interested in seeing how Rust evolves as a video game design language. It's certainly shaping up as a language for building servers.

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