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Ask HN: What are you working on? (October 2025)

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391–400 of 1001 posts

Re: Ask HN: What are you working on? (October 2025)

#391
Currently working on an advanced analytics tool for 0DTE trade data, which allows to scan through massive amounts of data in the least amount of time, find seasonal patterns created by institutional investors, blast credit chains for profitable trades and simulate / backtest arbitrary trades in conjunction to create portfolios. So far the software yielded several successful trading strategies, which outperform standard approaches ever since the new administration in the US came to power. Currently in closed beta but planning to release around Xmas eventually.

Re: Ask HN: What are you working on? (October 2025)

#392
Vibe coding games in Godot.

Open sourcing them of course, I find that I can sketch out a basic idea with Co Pilot and it'll get 80% of the way there.

Godot is simply a joy , as long as you understand what it can do and what it can't.

It will never ever happen in my wildest dreams, but I want to make open source games full time.

I want the entire game industry to have to compete with high quality open source games and frameworks.

Assuming I ever have a chance to retire, I'll be a old man writing code for sport.

Re: Ask HN: What are you working on? (October 2025)

#393
I've found motivation to work on a project I stopped lasr year. It's an interpreter for the duckyscript language to run it on a raspberry pi pico.

https://github.com/leogout/rasper-ducky

Duckyscript is a language for the USB rubber ducky that costs approximately 100$. A usb rubber ducky is an usb key that gets recognized as a keyboard and that starts typing text and shortcuts automatically once you plug it to anything. To specify to the key what to type, you can use duckyscript.

I'm using circuitpython. The last thing I did was to de-recursify the interpreter with a stack.

The more I'm implementing of duckyscript, the more i think that i should create my own language. Duckyscript sucks as a language...

Re: Ask HN: What are you working on? (October 2025)

#394
post #369

Continuing to work on a Low Power FM community radio station for the East San Fernando Valley of Los Angeles. We have started promoting and putting on local events and are trying to fund raise to build out the station. Raising money is hard! We did a big show in Burbank where several hundred people showed up but we only netted $800 after expenses. :( We were featured on our local NPR syndicate which is neat: https://…

This is sick - I happen to run a site for DIY and community organizations like yours. We have proven the best way to fundraise is to throw events like you did but to upsell people on a recurring donation when they get the ticket. On the off chance you are throwing another event, I would love to help you raise much more than $800 one time (my site is https://withfriends.events/ )

Thanks! We are working on another event for december. Our goal is to do a show roughly every 3 months. Whats the best way to reach you?

Re: Ask HN: What are you working on? (October 2025)

#395
I have been working on a new Python HTTP client which is 100% Rust-based (sync+async). Using reqwest under the hood and providing everything it has to offer to Python land + much more. Also including mocking capabilities. Here: https://github.com/MarkusSintonen/pyreqwest

Started from the poor state of many Python HTTP clients and poor testing utilities there is for them. (Eg the neglected state of httpx and its all perf issues)

Re: Ask HN: What are you working on? (October 2025)

#396
post #310

My on again, off again life's work has been a foss dev stack for interactive tutoring systems. Something like a general purpose Math Academy, with mechanics to permit UGC and courses that are both adaptive (to the user's background and demonstrated skill) and inter-adaptive (to the userbase's expressed priorities). http://github.com/patched-network/vue-skuilder , docs-in-progress at https://patched.network/skuilder I…

The docs seem to be highly targeted towards software engineers who want to build the system. There is scant information on how teachers would find this useful.

It's like inventing the refrigerator and all the brochure talk about is the internal engineering of the machine, rather than how keeping food cold is useful from the economic and culinary perspectives.

Re: Ask HN: What are you working on? (October 2025)

#397
I’m working on a concept art gallery for app icons: https://001.graphics

I think app icons are an underrated artistic format, but they’ve only been used for product logos. I made 001 to explore the idea of turning them into an open-ended creative canvas. There are 99 “exhibit spaces” in the gallery, and artists can claim an exhibit to install art within. Visitors purchase limited-edition copies of pieces to display as the app’s icon, the art’s native format.

It’s a real-money marketplace too - the app makes money by taking commission of sales (Not crypto). I like economic simulation games and I think the constraints here could be interesting.

I’m currently looking for artists to exhibit in the gallery, if anyone is interested, or knows someone who may be, please let me know!

Re: Ask HN: What are you working on? (October 2025)

#398
For the past 2 years we are trying to bring some order to the chaos called restaurant menu creation. Correctify is a platform combining all the features restaurants need for both online and print menus with most tasbs being automated with AI https://correctify.com.cy/
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