Earlier quoted context omitted.
I thought at first this HAD to be a troll, but nope!
There is some unexplored potential in opt-in moderation systems. Where instead of singular entity providing content distribution, content amplification and content moderation you can pick and choose what topics need to be filtered and what teams/individuals will do the filtering for you.
Ask HN: Who wants to collaborate?
391–400 of 525 posts
Re: Ask HN: Who wants to collaborate?
#392I know embedded hardware and software, Python, and some web dev.
My FOSS projects worth mentioning are KaithemAutomation, an IoT automation system focusing on more low level control for commercial installs, and HardlineP2P, a protocol for P2P remote acess(think DuckDNS replacement).
I'm also working on an open source math reference guide for people who have no math knowledge. I have no particular math talent, so I'm documenting how I'm able to work effectively without really being able to manipulate these things mentally.
Re: Ask HN: Who wants to collaborate?
#393I came across this niche while building Label LIVE (https://label.live) for USB label printers.
Re: Ask HN: Who wants to collaborate?
#394Earlier quoted context omitted.
Yes, it's included in the comparison matrix: https://github.com/kstenerud/concise-encoding#-compared-to-o...
Local protobuf user here. Appreciate seeing a comparison chart. :-) It's unfortunate that it isn't documented very well, but Protobuf does have a text format [1] which I've used a lot, usually when writing test cases, but also when inspecting logs. Similar to the CBE encoder spec [2], it does use variable length encoding for ints [3] and preserves the type information. Another efficiency item to compare against diffe…
- Simple to understand and use, even by non-technical people (the text format, I mean).
- Low friction: no extra compilation / code generation steps or special tools or descriptor files needed.
- Ad-hoc: no requirement to fully define your data types up front. Schema or schemaless is your choice (people often avoid schemas until they become absolutely necessary).
Other formats support features like partial reads, zero-copy structs, random access, finite-time decoding/encoding, etc. And those are awesome, but I'd consider them specialized applications with trade-offs that only an experienced person can evaluate (and absolutely SHOULD evaluate).
CE is more of a general purpose tool that can be added to a project to solve the majority of data storage or transmission issues quickly and efficiently with low friction, and then possibly swapped out for a more specialized tool later if the need arises. "First, reach for CE. Then, reach for XYZ once you actually need it."
This is a partially-solved problem, but the existing solutions are security holes due to under-specification (causing codec behavior variance), missing types (requiring custom secondary - and usually buggy - codecs), and lack of versioning (so the formats can't be updated). And security is fast becoming the dominant issue nowadays.
Re: Ask HN: Who wants to collaborate?
#395Seeking motivated cofounder(s) interested in legaltech/edtech/govtech. I am a domain expert in Veterans Disability law, 1.7mil in revenue (me and 3 paralegals) in 2020, formed Veteran Disability boutique firm in 2021. Looking to build the "Clio for Veterans Disability Claims." Although this is a single, niche area of administrative law, there are more than enough customers on an individual (veterans with claims, accr…
My domain is cybersecurity and IT management, actually in last year of BS for cybersecurity and IT management. Worked as PM for a different software company for payment processing, had to quit due to real life. I would like to help myself along with other vets with VA system, hell, maybe improve VA as well.
Re: Ask HN: Who wants to collaborate?
#396I'm working on a decentralized identity-based communications project. Think of this as an email (or instant messaging, social network, etc.) where your "account" is yours forever and cannot be taken away. We have email part functioning and there are some real users. At this point, I'm working on the decentralization part, where the identity registry will be put on a blockchain (likely custom Ethereum-based blockchain…
Re: Ask HN: Who wants to collaborate?
#397I'm working on a decentralized identity-based communications project. Think of this as an email (or instant messaging, social network, etc.) where your "account" is yours forever and cannot be taken away. We have email part functioning and there are some real users. At this point, I'm working on the decentralization part, where the identity registry will be put on a blockchain (likely custom Ethereum-based blockchain…
One big advantage of P2P is partition tolerance and ability to work on isolated networks in an emergency.
Re: Ask HN: Who wants to collaborate?
#398Don’t have an active project at the moment, but would be interested in brainstorming potential ideas. Have experience throughout the stack and interested in areas of ML, AI, and Crypto. Feel free to reach out if you’re interested in potentially collaborating.
Can’t figure out a way to contact you from your About section —- I’m a ML engineer with an early interest in algorithmic trading, would be interested in brainstorming ideas.
Re: Ask HN: Who wants to collaborate?
#399We’re building a Golang library designing DNA. Most synthetic biology tools are essentially crap Python scripts - we’re looking at building maintainable tools for the next 10-20 years https://github.com/timothystiles/poly
Re: Ask HN: Who wants to collaborate?
#400https://github.com/mrcampbell/open-monster-registry/blob/mai... I'm working on an Open Monster Project, based on the game mechanics of Pokemon, Final Fantasy, and others - but fully opensource, fan created, and IP nightmare free! I've worked on Pokemon Game implementations, algorithms, and have implemented it dozens of times, and feel like it's time we create a regulated system to allow others to build games from scr…
But games are one of the few things I prefer the analog version of, although I do enjoy video games.
Maybe it could be designed so that a subset of the game is playable as a card game, or that monsters have a well defined card equivalent?
I'm not sure how important a first party embeddable engine is. Just defining how a monster is represented and what a battle means , and balancing powers, would already be a big deal.
This seems like a pretty good use case for an arbitrary rules engine, so that games could somewhat customize things. Maybe you're in space and flying works differently, or some epic thing happened to change how magic works.
Or maybe some moves aren't things you need to use, they just happen without even using up a turn.
You could have default rulesets applied to items and monsters and attacks at the game definition level, and then more specific rules on specific monsters.
You'd probably still want all the basic concepts like what a turn means and the fact that you can choose from a list of actions on a turn, but other then that things could be pretty flexible while still giving the monsters consistency between games.
Example:
"It hurt itself in it's confusion" could be done with a "launching attack" phase before the target and effects are finalized.
event: launchingAttack > if self.state== confused > chance(20%) > attack.target = self > message "Oops"