Most of my time has been spent practically rewriting the engine from just single-screen play areas (like Zelda 1) to be free-scrolling (like Zelda 3). I've also put lots of work into supporting all platforms (was just Windows; now it's also Mac/Linux/Web). And I've delved into tons of interesting programming projects while working on this: a deterministic record + replay testing system; a garbage collector for our custom scripting language; JIT compilers for x64 + WASM; a VS Code language server; the list goes on...
Anyhow, this month I'm trying to polish it up as much as I can so we can officially release the next major version.